News

Scogger PSP v0.2 (PSP Game)

Beside the Nintendo DS version of Scogger, also the Playstation Portable version has seen an update.

The goal of the game is to make the frog jump over all the tree trunks. You can use the D-Pad or the analog stick. The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit! Remember that the frog cannot jump backward, and pressing X to restart the level! Clean the stage to go to the next level (they are 10) or press START to go to the next one.

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PSPXTI v1.2.2 (TI-92 emu for PSP)

PSPXTI is a Texas Instruments 92 calculator emulator for Playstation Portable.

Changes:

– Major speed improvements !
– New eboot icons from Raven’s web site !
– Add view fps and frameskip options
– Bug fix in the low battery watchdog
– Analog pad can be used in the program file requester

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Super Pong 2600 (28-02-2008) (A2600 Game)

LS_Dracon updated his game Super Pong 2600.

Changes:

– Added console switch support – Reset and Game Select.
– Select “GAME A” to play normal “Tennis for Two”, or “GAME B” to play in Blind Mode
– Then press paddle button to start (left mouse button, if you play in emulator)
– Added sound efect for Blind Mode, and others small fixes.
– Changes in players size
– Artificial inteligence still invencible.

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Omicron 2k (29-02-2008) (A2600 Game)

seemo has updated his shooting game Omicron 2k.

Release notes:

Hi,
thanks to Everybody for the feedback

Here’s an updated version of the game, that features two new gameplay elements:

1) the enemy grows from the last occupied cell, while it previously restarted from the ‘root’ at every growth attempt.

This way, the enemy extends way more towards the player, no matter if the player keeps moving.

2) there’s an undestructable and deadly border around the playfield.

This adds some strategy to the game, since you have to approach the enemy from the right direction, otherwise you could hit a border and cause a game-over.
I also find that this keeps the player ‘on his toes’, somehow addressing the ‘lack of tension’ issue addressed by the always precious r_type2600 .

One more thing: please note that you do not have to hold FIRE to release missiles, just ‘click’ it to rotate your ship, Ok ?

Have fun !
Simone

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