POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. POWDER Wii has been ported by insin.

Changes:

The delete key should work on Macs. (Konstantin Stupnik)
Typos in the animate forest description fixed. (Paul Nguyen, Kender)
You can no longer petrify or stone to flesh quest items. (Lorenzo Batallones)
Items that fall in a hole will not be revealed up on the next level’s map. (Kender)
Zapping a wand of invisibility at yourself when you are already invisible from a permament source no longer reports “You are invisible.” (Kender)
No longer falsely get system shock if a creature you possessed, but released when it was polymorphed, is finally slain. (Mental Mouse)
The Regenerate spell now works for creatures with No Regeneration, as was intended. (Mental Mouse)
Flesh golems can once more regenerate. (They lost this in the no-regen sweep) (Mental Mouse)
Giant Spiders have defences better fitting their explevel. (Mental Mouse)
The earth hammer is now made from stone as you’d expect. (Kender)
The spell Summon Daemon now spells Daemon like the rest of POWDER. (Mental Mouse)
Typo fixed in Golden Tridude description. (Mental Mouse)
Clarify cave troll description. (Metnal Mouse)
s/byte/sting/ for scorpion description. (Mental Mouse)
Clarify butcher skill description. (Mental Mouse)
Water elementals no longer leave corpse.
Eaten intrinsicly poisonous corpses now has a significantly shorter timeout. (Kender)
Attacks which deal multiple types of damage in the same hit will have damage reduction applied to each of the types, rather than only to the first type. (Mental Mouse)
Vampire bats will no longer chase players which they aren’t interested in. (Kender)
Option to email character dumps on the iPhone to get them out of the black box.
Searching due to intrinsics will put Searching on the status line, and multiple manual searches will report Seached x10.
Improved the Akoi Meexx 12×12 tiles, for less ugly pixels when in landscape mode on the iPhone.
Makefiles for Linux have $(LDFLAGS) added.
The torches in the Lomaka tiles have been fixed to show up in the correct hand. (Martin Rittweger)
The Wish command now includes the ability to take on a monster’s form and stats, so you can play as a monster if you wish. (Robert Barber)
On level up, the number of Piety points you have in each class is displayed beside the class name so you can better judge which class to pick. (Matthew Wyatt)

http://wiibrew.org/wiki/Powder