Added Nov 25, 2009, Under:
Dingoo
Dingoo Mega Pack is a pack of games and emulators for native firmware, compiled by Harteex.
Quote:
First Dingoo Mega Pack is now released. This is a pack of games and emulators for native firmware.
You’ll have to get the bios image required for LynGOO (lynx) yourself, since it’s not legal for me to provide it in this package. See LynGOO.txt for more info.
*** Instructions ***
Just unzip directly to your dingoo’s internal memory.
Readme files for games and apps are placed in A:TXTREADME so that they are easily accessible with the ebook reader.
If you run check_problems.bat it will tell you if there are any problems, such as missing bios images or conflicting emulators.
*** List of games/apps ***
Emulators
* ColeCOO 3.1 (Colecovision)
* DOOENGINE 0.9c (PC-Engine / TurboGrafx-16)
* GNUBOY (Gameboy / Gameboy Color)
* LynGOO 1.2 (note, requires lynxboot.img) (Lynx)
* O2EM 1.0 (Odyssey2 / Videopac+)
* SmsGGOO 3.1 (Sega Master System / Game Gear)
Games
* Formula1
* Hell Striker II (aka World Road)
* Landlord
* ManicMiner 1.1
* Mushroom Roulette 1.1
* Nosebreaker
* Platinum Sudoku
* PoPo Bash
* Rubido
* SameGoo 1.1
* Spoout 2.0
* XRickOO 1.0
* Yi-chi King Fighter
Apps
* Overclock apps
* GooPlayer 1.1
* StopWatch 1.0
Download link: http://www.mediafire.com/download.php?wzmjngzgxqk
Feel free to post problems or suggestions. Or if you want to add or remove anything for the next release.
http://boards.dingoonity.org/dingoo-games-and-homebrew/dingoo-mega-pack-1-0/
This app allows you to create your user.conf/userinit.sh files without the need to edit complicated files. Simply plug your values into the app and it will create the necessary files for you and push them to the proper location. For now, works for Cyanogen 3.6.8x+, Cyanogen 4.1.99+ and OfficialDonut.
Changes:
user.conf file actually gets pushed now. The code had been commented out during testing between versions 0.2 and 0.2.1. It’s fixed now. Please upgrade.
https://slideme.org/application/userconf-creator
Android Midi Pad is a midi touch pad for Android devices.
Changes:
Changes affect the server only, included the bluetooth dll that didn’t seemed to be included before. Also cleaner exceptions to notify the user in case something is missing in his system.
http://code.google.com/p/androidmidipad/
The “AutoStart” plugin lets you launch homebrew, PSX games and ISOs on startup by pressing the configured button. You can also set something to automatically start without the need to press any buttons.
Quote:
Hey, back again with a small update to AutoStart. A few of you have asked for it to be possible to launch your games from anywhere in the XMB. Now you can do it by holding the R trigger and one of the assigned buttons. I’ve also added some instructions on using the plugin as some seemed to be having problems understanding how it worked.
For those of you who are new to it, this plugin lets you launch homebrew, PSX games and ISOs on startup by pressing the configured button. You can also set something to automatically start without the need to press any buttons.
Any problems? All you’ve got to do is comment, email, or send me a message on twitter and I’ll see what I can do.
Download here:
http://www.mediafire.com/?fwmao0z4tiz
http://roeurboat.wordpress.com/2009/11/24/autostart-v5-4/
Reversi DS is an open source (GPL licensed) Reversi game for the Nintendo DS. It features an intelligent computer opponent and an intuitive touch screen interface. It is developed to run on the Nintendo DS using 3rd party homebrew capable media or on Nintendo DS emulators.
Thanks to http://www.nintendomax.com/index.php?topic_id=10899 for the news.
http://reversids.sourceforge.net/download.html
Added Nov 25, 2009, Under:
Wii
SDL MAME Wii is an Arcade Emulator based on SDLMAME. Many games for early arcade boards can be played with varying amounts of success.
Changes:
Upgraded MAME to 0.135
Added WiiMote Sensor support
Stereo support fixed
Game list now shows up to 150 ROMs instead of just 15
Changed USB/SD detection (Tries USB first, then falls back to SD)
Support: http://www.tehskeen.com/forums/showthread.php?t=15094
http://wiibrew.org/wiki/SDL_MAME_Wii
Added Nov 25, 2009, Under:
Wii
GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
As of v4.1.0, GRRLIB is supplied as a standard C/C++ library (aka. archive) called ‘libgrrlib’. Because GRRLIB processes JPEG and PNG images, it requires the installation of the ‘libjpeg’ and ‘libpngu’ libraries. ‘libpngu’, in turn, requires ‘libpng’ and ‘libpng’ requires ‘libz’. GRRLIB also has FileIO functions to allow real-time loading and saving of graphical data, and thus also requires ‘libfat’.
Changes:
Fully compatible with devkitPro release 18 and 19 (code and examples)
libpng was updated to version 1.2.40
Support for MS-Windows Bitmap format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit)
New function called GRRLIB_DrawPart to draw a specific part of a texture
Extra parameters to GRRLIB_Screen2Texture
Video is now initialized even without a SD card
Fixed a problem with scaling images
Documentation improvement
http://wiibrew.org/wiki/GRRLIB
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Release notes:
Version 0.41 is now available.
This version contains the usual set of bugfixes, optimisations and new test projects. The SDL compatibility layer has been greatly improved in this release – I compiled a quick test for the GP2X F-200 and it now runs at the same speed as the DS version.
New features are limited to some more graphics functions. It is now possible to draw bitmaps in greyscale, and convert a region of a bitmap to greyscale.
Downloads available from SourceForge:
http://www.sourceforge.net/projects/woopsi
– Fixes:
– Removed Gadget::unregisterChildrenFromVBL() declaration from gadget.h as the function does not exist.
– Graphics::dim() draws to correct dimensions.
– GraphicsPort::dim() clips properly.
– BitmapButton::getPreferredDimensions() returns the correct size.
– AnimButton::getPreferredDimensions() returns the correct size.
– Anim button animation continues playing correctly when clicked if disabled.
– ListBox::getPreferredDimensions() returns the correct size.
– ListBox::draw() clips more effectively.
– Removed getEditableData() bodge from bitmap classes; all interaction with bitmap data happens through bitmap methods.
– Moved IK bitmaps out of demo folder/NDS into animbutton test.
– ScrollingListBox::getPreferredDimensions() returns the correct size.
– SliderHorizontal and SliderVertical produce correct values when they are showing a range of values large enough for the grip to be artificially enlarged.
– Scrollbar buttons scroll by amount based on max/min values and height of slider rather than arbitrary value.
– Removed ScrollbarVertical and ScrollbarHorizontal setButtonScrollAmount().
– AnimButton animations pause when the button is disabled.
– DMA copying function uses DMA for RAM->VRAM copies.
– New Features:
– SDL framebuffer code merged into FrameBuffer class.
– Added label test.
– Added button test.
– Added DOS batch files to build examples and tests.
– Added grayScale() function to GraphicsUnclipped, Graphics and GraphicsPort.
– BitmapButton greys out when disabled.
– Added bitmapbutton test.
– Added drawBitmapGreyScale() function to GraphicsUnclipped, Graphics and GraphicsPort.
– AnimButton greys out when disabled.
– Added animbutton test.
– Added listbox test.
– ListBox greys out when disabled.
– Added scrollinglistbox test.
http://forum.gbadev.org/viewtopic.php?t=14332&start=60
Added Nov 24, 2009, Under:
iOS
“The Magic Team”, aka Foxy and Gouky, released a remake of the classic Jump’n’Run game Toki for iPhone.
A bad guy turns you into a monkey and kidnaps your girl, of course your journey is to get her back, but there are also big bosses on the way!
http://www.gouky.com/?page_id=309
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