Morning Coffe v0.34 (GP32 text editor)

The guys at GP32news have a new version of”Morning Coffee”, which is a texteditor for the GP32. You can get the download and see a picture of the program in action there.http://www.gp32news.com/gp32news/index.php

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Firecube (GBA demo)

A new demo appeared yesterday on GBAdev.org. It shows a rotating cube on fire.http://gbadev.org/

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PCEAdvance v4.5

Flubba released a new version of his PC Engine emulator for the GBA today. Changes are:

    Simplified the SRAM handling. Use a”CD-ROM System”rom to manageyour save.Added multiplayer support.

Visit the homepage athttp://hem.passagen.se/flubba/gba.htmlfor the downloads.

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2 New Reviews

Reviewed today:* Astrohawk Advance (GBA)* Dangerous XMAS (GBA)//s-reviews.php

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Software-Review-Section is up!

Starting with today I’ll release a couple of reviews of homebrewn software. Reviewed today:* Airhockey by Benjamin Stark* Anarkoid by Oscar BraindeadSorry for the lack of updates, but I catched a summerflu and don’t have that much power atm… News service will return to normal when I feel better.//s-reviews.php

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GPColEm v0.3

Consolius sent me a new version of his Colecovision emulator for the GP32. Changes are:

    – Now working at 66MHz! (at 99MHz, it seems it was causing trouble with some GP32!!)- removed reset with START key

This release is mainly for people that was having problems with random crashing/rebooting so if it was working fine for you stick with the previous release. Downloads can be found atGP32Emu.

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Avoid (GP32 game)

A new game for GP32 is out.”Goldwish”brings us”Avoid”. Get it at:http://www.gpzigi.com/

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fsms32 WIP (SMS/GG emulator for GP32)

Rlyeh sent me a new WIP beta of his current emulator fsms32. Here is what Rlyeh says:

new WIP betawhatsnew quickly: fixed bugs, improved speed, gg support, gg stretching, frameskip 0 by default, gamma correction, updated rom database, imrpoved file selector, new menu system,etcsome known bugs:- mk3 model sounds buggy yet (fm music in japanese sms)- options that are disabled yet: snapshots, multiplayer&movies- gg strecthing 2:1.5 and 2:1.666 modes are slow yet // gg gamma correction is faulty- pcm sound is not working yet (sonic 1.gg at intro screen for example.. thx dj_syto) – some minor compatibility issues (shadow dancer)- some minor graphical glitches (space harrier, thx kojote)the most important thing its that the rendering code still being *unoptimized*, so stay tuned.. i guess i could slow down the 132 mhzs as soon as I optimize the gfxs 🙂

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Giri Giri Walker WIP (GP32 game)

Some more screenshots of the upcomming new game by Tailzone. You’ll notice tiny changes if you seen any of the older screenshots.http://www.tailzone.com/

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Polydraw (GBA demo)

Another news taken from GBAdev.org 😉

Here is another code sample, it shows an simple way to draw traingles in flipped mode 5. It also shows some other stuff (hardware sin/cos, interrupts…) but it isn’t very well commented… but I think you could get an idea how thinks are working when looking at the code.

http://www.gbadev.org/

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