AIM – Aim Is Multiplayer v0.2 (Wiz Game)

AIM is a single and multiplayer reaction game for Wiz for up to 4 players on the same device.

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,486

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Sqrxz v0.9.9.6 (Caanoo Game)

Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.

Storyline:

While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?

Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.

A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic” graphic mode, there is a new mode with “deluxe” graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun” is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!

Features:

* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg

Changes for Dreamcast, Windows 32-Bit, Ubuntu 32-Bit, Wiz:

* Multi-Language support: English, German, French and Spanish

Changes for Pandora, Symbian OS (UIQ3 & S60v3), Amiga OS4, MorphOS, NetBSD (x86 & PPC):

* Improved collision
* Improved controls
* Added “Dali” quote in startup
* Removed donation nag in end, donations are still welcome.
* Fixed highscore glitch
* Multi-Language support: English, German, French and Spanish

Other release notes:

Another update of Sqrxz arrived – all ports are up to date now. We are also pleased to announce the initial release for GPH’s new Caanoo handheld.

Also a notable mention deserves “TuxTheWise” for providing a Dreamcast-ISO of Sqrxz, so you can easily play the game using DreamShell. Of course we should also not forget all our porting machines Pickle, phx, AnotherGuest and Indiket! Thanks for making all those beautiful platforms possible!

For all Sqrxz gamers: We still have one bug in the game, but it occurs occasionally. Sometimes Sqrxz “transports” randomly to another location. This happens really very seldom and we are not able to reproduce this. The Sqrxz-Team would be happy, if you figure out what causes this. This way we can iron out the last problem 🙂

Thanks a lot to all involved and enjoy playing!

http://www.sqrxz.de/?p=235

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Sqrxz v0.9.9.6 (Wiz Game)

Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.

Storyline:

While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?

Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.

A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic” graphic mode, there is a new mode with “deluxe” graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun” is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!

Features:

* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg

Changes for Dreamcast, Windows 32-Bit, Ubuntu 32-Bit, Wiz:

* Multi-Language support: English, German, French and Spanish

Changes for Pandora, Symbian OS (UIQ3 & S60v3), Amiga OS4, MorphOS, NetBSD (x86 & PPC):

* Improved collision
* Improved controls
* Added “Dali” quote in startup
* Removed donation nag in end, donations are still welcome.
* Fixed highscore glitch
* Multi-Language support: English, German, French and Spanish

Other release notes:

Another update of Sqrxz arrived – all ports are up to date now. We are also pleased to announce the initial release for GPH’s new Caanoo handheld.

Also a notable mention deserves “TuxTheWise” for providing a Dreamcast-ISO of Sqrxz, so you can easily play the game using DreamShell. Of course we should also not forget all our porting machines Pickle, phx, AnotherGuest and Indiket! Thanks for making all those beautiful platforms possible!

For all Sqrxz gamers: We still have one bug in the game, but it occurs occasionally. Sometimes Sqrxz “transports” randomly to another location. This happens really very seldom and we are not able to reproduce this. The Sqrxz-Team would be happy, if you figure out what causes this. This way we can iron out the last problem 🙂

Thanks a lot to all involved and enjoy playing!

http://www.sqrxz.de/?p=235

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Sqrxz v0.9.9.6 (Pandora Game)

Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.

Storyline:

While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?

Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.

A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic” graphic mode, there is a new mode with “deluxe” graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun” is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!

Features:

* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg

Changes for Dreamcast, Windows 32-Bit, Ubuntu 32-Bit, Wiz:

* Multi-Language support: English, German, French and Spanish

Changes for Pandora, Symbian OS (UIQ3 & S60v3), Amiga OS4, MorphOS, NetBSD (x86 & PPC):

* Improved collision
* Improved controls
* Added “Dali” quote in startup
* Removed donation nag in end, donations are still welcome.
* Fixed highscore glitch
* Multi-Language support: English, German, French and Spanish

Other release notes:

Another update of Sqrxz arrived – all ports are up to date now. We are also pleased to announce the initial release for GPH’s new Caanoo handheld.

Also a notable mention deserves “TuxTheWise” for providing a Dreamcast-ISO of Sqrxz, so you can easily play the game using DreamShell. Of course we should also not forget all our porting machines Pickle, phx, AnotherGuest and Indiket! Thanks for making all those beautiful platforms possible!

For all Sqrxz gamers: We still have one bug in the game, but it occurs occasionally. Sometimes Sqrxz “transports” randomly to another location. This happens really very seldom and we are not able to reproduce this. The Sqrxz-Team would be happy, if you figure out what causes this. This way we can iron out the last problem 🙂

Thanks a lot to all involved and enjoy playing!

http://www.sqrxz.de/?p=235

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Sqrxz v0.9.9.6 (DC Game)

Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.

Storyline:

While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?

Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.

A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic” graphic mode, there is a new mode with “deluxe” graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun” is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!

Features:

* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg

Changes for Dreamcast, Windows 32-Bit, Ubuntu 32-Bit, Wiz:

* Multi-Language support: English, German, French and Spanish

Changes for Pandora, Symbian OS (UIQ3 & S60v3), Amiga OS4, MorphOS, NetBSD (x86 & PPC):

* Improved collision
* Improved controls
* Added “Dali” quote in startup
* Removed donation nag in end, donations are still welcome.
* Fixed highscore glitch
* Multi-Language support: English, German, French and Spanish

Other release notes:

Another update of Sqrxz arrived – all ports are up to date now. We are also pleased to announce the initial release for GPH’s new Caanoo handheld.

Also a notable mention deserves “TuxTheWise” for providing a Dreamcast-ISO of Sqrxz, so you can easily play the game using DreamShell. Of course we should also not forget all our porting machines Pickle, phx, AnotherGuest and Indiket! Thanks for making all those beautiful platforms possible!

For all Sqrxz gamers: We still have one bug in the game, but it occurs occasionally. Sometimes Sqrxz “transports” randomly to another location. This happens really very seldom and we are not able to reproduce this. The Sqrxz-Team would be happy, if you figure out what causes this. This way we can iron out the last problem 🙂

Thanks a lot to all involved and enjoy playing!

http://www.sqrxz.de/?p=235

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Sqrxz v0.9.9.6 (Symbian OS Game)

Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.

Storyline:

While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?

Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.

A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic” graphic mode, there is a new mode with “deluxe” graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun” is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!

Features:

* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg

Changes for Dreamcast, Windows 32-Bit, Ubuntu 32-Bit, Wiz:

* Multi-Language support: English, German, French and Spanish

Changes for Pandora, Symbian OS (UIQ3 & S60v3), Amiga OS4, MorphOS, NetBSD (x86 & PPC):

* Improved collision
* Improved controls
* Added “Dali” quote in startup
* Removed donation nag in end, donations are still welcome.
* Fixed highscore glitch
* Multi-Language support: English, German, French and Spanish

Other release notes:

Another update of Sqrxz arrived – all ports are up to date now. We are also pleased to announce the initial release for GPH’s new Caanoo handheld.

Also a notable mention deserves “TuxTheWise” for providing a Dreamcast-ISO of Sqrxz, so you can easily play the game using DreamShell. Of course we should also not forget all our porting machines Pickle, phx, AnotherGuest and Indiket! Thanks for making all those beautiful platforms possible!

For all Sqrxz gamers: We still have one bug in the game, but it occurs occasionally. Sometimes Sqrxz “transports” randomly to another location. This happens really very seldom and we are not able to reproduce this. The Sqrxz-Team would be happy, if you figure out what causes this. This way we can iron out the last problem 🙂

Thanks a lot to all involved and enjoy playing!

http://www.sqrxz.de/?p=235

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MAME4ALLv2.5b6 (Arcade emu for Pandora)

MAME4ALL emulates multiple Arcade classics on the Pandora.

Please report bugs on the GP32X.com thread: http://www.gp32x.com/board/index.php?/topic/56188-mame4all-beta/

http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,73,200

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Zombie Sorbet v1.0 (Dingoo Linux Game)

Zombie invasion! Zombies have run amok in the otherwise peaceful town of Uebelstadt. Alas, the military does not have sufficient resources to end the threatening zombie invasion. However, a plan, to keep the zombie population from spreading, has been formulated. By feeding human brains to the zombies, these evil creatures will be kept from infesting more people until additional government funding is assigned to the military. The government has stocked ordinary ice cream vans with human brains and other delicious zombie-delicates. You are unfortunate to have been assigned the gruesome task of driving one of these vans into Uebelstadt to feed the raging zombie hordes.

How to play:
You play by selecting a zombie to get his preferred scoop. Once you have gotten the zombie’s order, go to the cone machine and make the requested cone. Then pick up the cone and take it to the brain dispenser, where you add the brain. When the order is done, bring it to the zombie. To complete a level you must make enough bloody palms before time runs out. As levels progress, you get new machines as the zombies expand their taste palette. Good luck!

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,415

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Spartak Chess (Revision 19) (Dingoo Game Port)

Spartak Chess is a Chess based on Stockfish v1.8 engine. Created to be ported to various mobile devices. Now ported to Dingoo A320 (Native OS) (in alpha stage).

Changes:

menu added;
difficulty levels added;
opening book replaced (smaller size);
some optimizations.

http://code.google.com/p/spartak-chess/

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Deminor v1.1 (Wiz Game)

Deminor is a simple Minesweeper style game for the Wiz, written using SDL.

Changes:

– screen off after 20 seconds
– battery life display
– less memory usage 🙂
– splash screen

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,25,435

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