Oldplay plays plenty of older but also news audio formats.
Changes:
– Added UADE plugin * To play an amiga song using the UADE plugin you need to copy the players folder and the score, uaerc, eagleplayer.conf and uade.conf files included in the oldplay folder. Also you don’t need to change the names of the songs since the plugin should handle prefix extensions too. *
– Added new ST-Sound plugin.
– Added new Hively Tracker plugin.
– Added song description tags in vgmstream plugin.
– Added a formats database (formats.db) for vgmstream and UADE plugins. * Basically is a file that includes a list of all supported extensions by these plugins. They support a LOT of formats (~350 by UADE and ~250 by vgmstream) and i haven’t tested all of them, so some may not work. *
http://boards.dingoonity.org/dingux-releases/(release)-oldplay-v1-10-for-dingux/
As usual we are lagging with the Pandora news 🙂 Here is another update from the official blog!
Quote:
Yesterday, we were in for quite a surprise!
On Thursday, air traffic was back to a regular state – but delivery services (like UPS) have quite a backlog and need some time to catch up.
They told us, our shipment won’t arrive before early next week.
Therefore, Craig was quite surprised when he found a note left by UPS yesterday at his door that there had been a shipment for him – and that they left it to a neighbouring business.
And there he found it: The shipment from Texas. Lying around on the grass, visible for everyone – and nobody was really paying attention to it.
Quickly he delivered the packages to where they belong – and now everything is safe and sound. Still a scary thought that about half a million USD were lying around on the grass…
Anyways, that does mean: The boards, LCD, WiFi Antennas and some other minor things have arrived in the UK!
Now we need to wait for the cases. Those cases have been produced and painted, but as it looks like, UPS won’t pick them up until sometime next week (I guess they try to deliver the stalled shipments first and then start picking up new ones once their back in normal state).
As usual, we’ll let you know when UPS picked things up (well, if they tell us… as said, we didn’t know the boards would arrive yesterday ;))
http://www.open-pandora.org/index.php?option=com_content&view=article&id=175
Added May 4, 2010, Under:
GP2x
Dicey is a dice rolling application that allows the user to choose from up to ten rolls of multi-sided dice (d4, d6, d8, d10, d12, d20 and d100) as well as adding bonuses.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,8,2840
Commander Genius aka CloneKeenPlus is an engine which interprets Commander Keen 1-3 (Vorticons Series). Of course you would require the original dataflies of the game, which are not supplied with this pack.
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,35,50
Added May 4, 2010, Under:
GP2x
Cat Trap is a simple arcade style game where the aim of the game is to surround cats with moveable blocks to turn them into cheese. In fact it’s a remake of the classic DOS game Rodent’s Revenge.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,27,2841
Cat Trap is a simple arcade style game where the aim of the game is to surround cats with moveable blocks to turn them into cheese. In fact it’s a remake of the classic DOS game Rodent’s Revenge.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,27,388
From time to time you might realize, that systems considered dead, are still having a loyal fanbase and active coders.
Superfly DX makes you indeed “fly” in a super addictive shooter world!
http://www.pouet.net/prod.php?which=54953
The community over at “Planet Virtual Boy” holds a coding competition for the good old “Virtual Boy” platform.
First prize will be a FlashBoy plus a PVB shirt, second and third will get a PVB shirt. Plus the first 10 participants will receive a high quality printed A3 (297mm x 420mm) copy of the competition poster.
For detailed rules and more info, have a look at the Competition Forum: http://www.planetvb.com/modules/newbb/viewforum.php?forum=11&since=0
http://www.planetvb.com/modules/news/article.php?storyid=299
Added May 3, 2010, Under:
Wii
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
Changes:
1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
– Fixed several minor bugs here and there.
Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)
KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.
LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
– Fix video playback regression in Discworld 2.
Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.
http://www.scummvm.org/downloads/
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
Changes:
1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
– Fixed several minor bugs here and there.
Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)
KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.
LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
– Fix video playback regression in Discworld 2.
Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.
http://www.scummvm.org/downloads/