ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
Changes:
1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
– Fixed several minor bugs here and there.
Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)
KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.
LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
– Fix video playback regression in Discworld 2.
Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.
http://www.scummvm.org/downloads/
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
Changes:
1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
– Fixed several minor bugs here and there.
Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)
KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.
LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
– Fix video playback regression in Discworld 2.
Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.
http://www.scummvm.org/downloads/
Added May 3, 2010, Under:
iOS
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
Changes:
1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
– Fixed several minor bugs here and there.
Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)
KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.
LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
– Fix video playback regression in Discworld 2.
Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.
http://www.scummvm.org/downloads/
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
Changes:
1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
– Fixed several minor bugs here and there.
Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)
KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.
LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
– Fix video playback regression in Discworld 2.
Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.
http://www.scummvm.org/downloads/
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
Changes:
1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
– Fixed several minor bugs here and there.
Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)
KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.
LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
– Fix video playback regression in Discworld 2.
Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.
http://www.scummvm.org/downloads/
Added May 3, 2010, Under:
GP2x
In Nether Dimensional Runner you are tasked with collecting rare elements only found in the nether dimensions. Jump, warp, shoot and bounce your way through 26 action-packed levels while avoiding mining robots, spikes, auto-turrets and bosses that stand in your way. Also included is crazy graphics that a screenshot cannot do justice and music that makes you feel really awesome!
http://neotron-games.blogspot.com/2010/05/nether-dimensional-runner.html
In Nether Dimensional Runner you are tasked with collecting rare elements only found in the nether dimensions. Jump, warp, shoot and bounce your way through 26 action-packed levels while avoiding mining robots, spikes, auto-turrets and bosses that stand in your way. Also included is crazy graphics that a screenshot cannot do justice and music that makes you feel really awesome!
http://neotron-games.blogspot.com/2010/05/nether-dimensional-runner.html
Added May 2, 2010, Under:
Wii
Fridge Magnets is a little game that lets you move magnetic fridge letters about, bit of fun and learning for children.
Changes:
Version 0.12 – 30/04/2010 Added up to 4 controllers, Added Sound, Added Bye Screen, Changed Intro screen & Detection of wiimote soft or hard shakes.
Thanks to http://nintendomax.com/viewtopic.php?t=11765&f=54 for the news.
http://wiibrew.org/wiki/FridgeMagnets
Added May 2, 2010, Under:
iOS
This is an African Board game commonly played in West Africa. The board has 2 rows of 6 holes. Each player owns one of the two rows and may select any hole to move. The game starts with 4 stones in each hole. Play alternates between the players each taking a turn. In a turn a player selects one of the 6 holes in the row closest to him. He removes all the stones, and places them, one each, in successive holes starting with the hole to the right of the one just selected and working counterclockwise around the “circle”. For our purposes the 12 holes make a “circle”.
If the final stone is placed in a hole containing exactly three stones the player removes and wins all four stones and his turn terminates. If the final stone is placed on an empty hole the players turn terminates. If the stone is placed on any other number of stones the player removes all the stones from the hole and repeats the process. If, in adding the stones a hole becomes four and its not the last stone in a turn then the owner of the land wins the stones. The game ends when there are only 4 stones left on the board and the last player wins the 4 stones.
Changes:
repair
http://appshopper.com/games/oware-game
Added May 2, 2010, Under:
iOS
Aqua Jewel Upgrade is a even fun, better and more addictive game for the iPhone/iPod Touch. Tap once where there are more than one Jewel of a kind connected and unlock all 8 achievements. Score are based on the amount of Jewels you connect in one tap.
Changes:
– Minor game improvements
http://appshopper.com/games/aqua-jewel