dforce3000 came up with a brand new Super Nintendo Entertainment System / Super Famicom game called Road Blaster. According the the authors the game is barely playable and not yet final.
More release notes:
The first direct port of a laserdisc game to the SNES, the first MSU-1 game and the biggest game on the SNES yet, at a whopping 6816 Mbit in size. Msu-1 support is mandatory, so you will need either Bsnes or a sd2snes cartridge.
This thing is very unpolished, has a couple of graphical glitches and doesn’t run in NTSC mode (due to v-blank limitations) yet, but I didn’t feel like sitting on it any longer.
dieudunet presents his first public version of “MegaFamilyBros”. The game is supposed to be a Jump’n'Run game, combining the gameplay of “Megaman” and “Super Mario”. The graphics are unfortunately not original but ripped from various others.
The 700 Club is a music disk for the Super Nintend Entertainment System / Super Famicom by mic.
Release notes:
A while back I wrote a VGM playback driver for the SPC (S-SMP/S-DSP, i.e. the sound chip found in the SNES), which I released along with a tool that converted .vgm/.vgz files into .spc files. You can find it here ( http://jiggawatt.org/badc0de/vgm2spc-2.zip ) (source code included).
This is the result of that work. Tested only on a PAL SNES unit, and in BSNES. Please don’t use ZSNES or Snes9x – both of them had atrocious sound emulation last time I checked.
Here’s a youtube clip ( http://www.youtube.com/watch?v=RxY61EPvREU ) recorded from my SNES for those of you who can’t be arsed to run BSNES or put the ROM on a flash cart.
“Menu for the Neo Myth Flash Cart” is the menu the console will show when you boot the Neo Myth flash cart. Code for the MD and SNES menus have been committed, with N64 coming soon.
N-Warp Daisakusen is a deathmatch minigame for eight human players. Connect two Multitaps and eight joypads to your SNES, invite some friends and compete for the first place by beating and kicking the shit out of the other players.
d4s, the author of this game, decided to release the source code to the public. May it help the extremly slow growing SNES/Super Famicom scene!
The object of the game is to move all three characters to the EXIT in each level. Each player has 2 limited special abilities that you may use to help advance through the level. The in-game status bar displays the name of each ability and how many times it can be used during that level.
For example, Apple’s two abilities are CARDKEY and SCREAM. Using CARDKEY next to a door will cause it to open and detract one CARDKEY point (you need at least one point to open a door). Her SCREAM stuns nearby enemies for a short period of time.
All three players must be alive and to the exit to complete the level. If you get yourself stuck, press START to pause and then SELECT to restart the level.
After you complete each level a 4 letter password is given to you so that you may resume the game using the Password option at the title screen, after your system has been shut off.
For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There are still two weeks to hook up an entry :)
Here is the brief data:
Topic: Create a logic/puzzle game Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009 Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone! Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex. Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash
For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There is still plenty of time to get things going!
Here is the brief data:
Topic: Create a logic/puzzle game Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009 Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone! Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex. Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash
It’s reality again, here comes PDROMS CODING COMPETITION v4.01 – Retro Coding Fun for Console and Handhelds!
Coding on “closed” handhelds or consoles must not be a privilege; dozens of free development kits proof the opposite. The steadily growing “homebrew scene” produces unlicensed software for devices not meant to be open for everyone.
PDRoms has always been in the homebrew scene to support the creation of new homebrew software, support programmers and artists. To show our love to the homebrew scene once again, here comes the ninth PDRoms Coding Competition.
Here is the brief data:
Topic: Create a logic/puzzle game Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009 Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone! Systems allowed: Atari 2600, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex. Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash