The objective of Lunar Lander is to pilot a lunar landing module as it prepares to touch down on the moon. The terrain is very jagged and has only a few flat areas appropriate for landing. These areas are highlighted with green color. If the player successfully lands the module, he or she is awarded points based on how good the landing was and the difficulty of the landing site. If he or she crashes, points are awarded based on the severity of the crash and sometimes the player receives a fuel penalty. In either case, the game starts another round with a different set of terrain and the player's remaining fuel. The game is over when the player has run out of fuel and crashes on the moon's surface.
Shahzad Sahaib's Articles
This is classic game - Snake. Try to eat yellow ball to make the snake stronger and faster.
This is a simple note pad application.
K9 is an experimental fork of the core android POP/IMAP client. Primarily, K9 is focused on making it easy to chew through large volumes of email.
Simply shows how much of your packet data quota you've used so far this month.
Retrogaming Times Monthly #62 is available. RTM is a retro magazine, sometimes with focus on homebrew things.
The techdemo previously posted as "Flamethrower" slowly develops into a war game. Here comes the fourth update!
This is a relatively fast Mandelbrot set fractal explorer. You can move left, right , up, down, and zoom in & out of the image you see at any time. The fractal universe is limitless, and you can zoom in as many times as you like without losing any detail. You can also save an image to Memory Stick.
Pulsewave is a monthly NYC chiptune party held at The Tank. This is the Pulsewave Invitro for June 2009.
ingood wrote a program which will allow to change the default 100% volume of the Dingoo to something you desire. The voume can be between 0% and 100%.