Shahzad Sahaib's Articles
Tic Tac Finger is a 64k intro for the Atari XL/XE that took first place at the Edison party in 2026, with code by Imodium, Morbid, and vilcans, graphics by Corel, and music by mAZE.
A massive collaboration of six groups brings a full-screen, multi-part demo to the Commodore Plus/4 with a mix of vector tunnels, rotozoomers, and a soundtrack that keeps the energy high throughout.
Heavy Recoil (2026) by Wide Pixel Games for Sega Genesis.
Pucker Up (2026) by sumiguchi for Commodore 64: Youโve got ten summer weekends to hit every park and festival and scrape together $10K by the final one.
Portal Boy (2026) by devgb for Game Boy. Shifting between three parallel labyrinths to collect sparks.
Mines of Minotaur (2026) by devgb for Game Boy. Guide a mining robot through five underground mazes, collect lost parts, drop timed bombs, and dodge creatures.
Grave Goods (2026) by wrywerytwreywery for Game Boy. Your time is short, but death isn't the end... chain your past lives' moves to reach the exit.
GB-Uku (2026) by dumpycomb for Game Boy.
Mothhtom: The Tale of 2 Moth's (2026) by Murphy_Lol for Game Boy Color. This one's for a mature audience.
WaiterWaiter! (2026) by stacbats for C64. Bounce a turkey to keep it off the floor, kick green rats to unlock the oven.