Squidge uncovered a new project to the GP2x community. This time a PC-Engine / Turbo Graphics 16 emulator. Release notes:I finally got my PCEngine project to work! Currently it runs R-Type at 45fps at fs0. No sound yet though.Don’t worry about SSNes, it’s not been abandoned - I’ve just taken a break for a few days, and will now be able to implement all the stuff like volume control, in game menus, etc, into both emu’s.This emu uses exactly the same menu system as SSnes, and will have the same in-game menu style/etc. So it can use exactly the same skin files as SSnes. However, I don’t think most people want a picture of a SNES in a PCE emu, so anyone willing to create a new background should get in touch via the“comments” section. Hopefully rokdcasbah is working on some icons for the emu, so no need to worry aboutthose.Backgrounds can be tested in SquidgeSNES 0.34, but anyone whos serious can of course have a beta of this emu to try there artwork on.http://squidge.wordpress.com/2006/02/03/squidgengine-01/
Shahzad Sahaib's Articles
thechuckster has released a new version of Stella DS. It's a port of the famous Atari 2600 emulator Stella to the Nintendo DS platform. Release notes:I integrated chism's FAT file I/O library into StellaDS to add the much needed support for high capacity flash memory devices. Create a directory called stellads in the root directory of your device and stash all of your ROMs in there. No need to recompile to get new ROMs! The buggy, awkward GBFS approach is no longer in use. Also, the menu now supports a near-infinite amount of ROMs thanks to the wonders of std::vector. Scrolling beyond the list works now as well. Directory traversal has not yet been implemented, however, so don't try selecting the dotted file names at the beginning of the list.Included in the StellaDS download is a sample stellads ROM directory that you can copy onto your memory card to try out some free, public-domain Atari 2600 ROMs. Report any bugs to me via e-mail or on the forum, and have fun playing Adventure on your DS once again!http://thechuckster.homelinux.com/stellads/
DSOrganizer is a new application for the Nintendo DS, but the homepage nor the .zip file tells any details.http://www.youngmx.com/?loc=ndsdev/NDSDEV
Pointy Remote is a VNC like homebrew program for the Nintendo DS.http://www.1emulation.com/forums/index.php?showtopic=16859
NJ, author of NeoGeo CDZ, has now picked up his own NegGeo CD emulator to be ported to the PSP. The eight beta can be downloaded from his page.http://neocdz.hp.infoseek.co.jp/
PSP 3D forum moderator, Percival, has just finished work on the releaseof Penguin Scramble v1.1 EBOOT Edition. It's a fun little game to play around with on the go, plays much like the popular helicopter/tunnel flash-based game on the net. Changes:New features in v1.1 EBOOT Edition:Sound added.EBOOT format (compatible with all firmwares, via loader for 2.0+).Screenshots in PNG format.Background, character, and buttons now PNG files. These images can be replaced for modding.Fixed slowdowns.Removed anything related to"quit game", it does not work yet with the eLoader.http://psp3d.com/showthread.php?t=3629
groepaz/hitmen has released a PSP documentation document to the public. It needs work but still containts interesting information.http://forums.ps2dev.org/viewtopic.php?t=4688
Deniska has invested more work in his"Rise Of The Triad"port for the Playstation Portable. This game is a 3D Ego-Shooter by 3D-Realms. You can get the download (unfortunatly needs registering first) at the page linked below.http://www.dcemu.co.uk/vbulletin/showthread.php?s=&threadid=18193
Image provided by: angelflyHere is a Nintendo DS conversation of the chipdisk"The Her Chiptune Collection"from the PC version, which has been created by Paradox. If you are into chiptunes, check this out.http://teamnnc.free.fr/phpBB2/viewtopic.php?t=417
Image provided by: DidouRelease notes:I just made available online the beginning of a thing completely useless but pretty funny :-)) A penstroke recognition engine on the DS screen. If you draw letters according the the following"alphabet"image above. the upper screen should tell you which letter it is...http://forum.gbadev.org/viewtopic.php?t=8385