Shahzad Sahaib's Articles

GBA JPEG Viewer v2.4 (GBA application)
Tony recently released an updated version of his program GBA JPEG Viewer. In fact GBA JPEG Viewer is a windows program which outputs GBA slideshows of decided JPEG pictures.http://www.caimans.net/gba/
PCE Advance v5.5 (PCE emulator for GBA)
Another update to PCE Advance, which is a PC Engine / TG16 emulator for the Gameboy Advance. Changes:-Added speedhacks for A LOT of games.-Optimized all the fransfer operands.-Fixed the"one folder under the root"problem in Pogoshell.-Fixed the TRB&TSB operands."Parasol Stars"works.http://hem.passagen.se/flubba/gba.html
Vorton GP32 (Alpha 2) (GP32 game)
Vorton is a remake of the classic game Highway Encounter. It is built with Simple DirectMedia Layer libraries, portable on Windows, Linux, Dreamcast, GP32.http://vorton.sourceforge.net/
Neo Yahtzee v0.1 (NGPC game)
Whoever thought the NGPC (Neo Geo Pocket Color) developer scene is dead is wrong. Darek J Davis released a brandnew game for NGPC called"Neo Yahtzee". Beside this game you can also find an early RPG engine on his page, which is for NGPC as well.http://www.ngpc.darekdavis.com
PCE Advance v5.4 (PCE emulator for GBA)
Another update of PCE Advance (PC Engine / Turbo Grafix 16 emulator for Gameboy Advance) is out. Changes:V5.4 - 2004-01-11 (FluBBa)* Fixed LSR from zeropage,x (Gunhed(J)/Blazing Lazers(U)).* Fixed multibooting from multibooted GBA.http://hem.passagen.se/flubba/gba.html
Barbarian (update) (GBA game)
Mike sent an update version of his Babarian GBA conversation to GBAdev. You can get the download from there. The changes:Changes so far from last release:-* Completely reworked the animations and cut down the number of frames per move (the GBA version still has more frames than the origonal version).* The sword is now incorporated into each frame whereas before the sword for most frames was drawn seperately due mainly to a smaller cell size. (NOT ALL FRAMES HAVE SWORD IN YET)* Painted in all clothing.* Completely reorganised all data structures to make frame drawing and animations quicker and more compact code-wise. This also meant a complete rewrite for most of the code but I'm pleased with the result. I've now had to put in a delay loop which gives me spare CPU time....* Added hit detection. You can now hack the opponent about and he responds by staggering or falling over. (Decapitation also done.)* Added blood splatter at point of impact.* Added blood staining to the floor (An extra improvment on the origonal).* Added scoring updates for successful attacks.* Added life level updates for successful attacks.* ADDED SOUND. Fulldirect sound added during fights.* Fixed bug on title screen which caused glitching if A or B pressed instead of START.TO DO.* AI* Tweaking. (Sfx, Gfx and collision.)http://www.gbadev.org
PCE Advance v5.3 (PCE emulator for GBA)
Seems two days ago there were two updates of PCE Advance (PC Engine / Turbo Grafix 16 emulator for Gameboy Advance) and we missed the latest one. You can grab v5.3 from FluBBa's page.http://hem.passagen.se/flubba/gba.html
MazezaM v1.0 (GB game)
Another Gameboy game by Ventzislav. It's a puzzle game called MazezaM and is truly a lot of headache, even if the graphics are not that good.