Craig did a little more work on Doom. Here are the current changes of v9 which is not released to the public yet:-100% fixed sound/music-Doom2 should be ok, i will come on IRC about that.-WAD loader so you can use extra levels or other games that use the doom engine.-Always in 132MHZ mode at the moment-Saves may be worked on, not sure yet same goes for MP3 support.-Not 100% sure if i'm ever going to add cheats...-Random level option.-Looks in GPMM/DOOM for wads now.-GPHeretic coming soon
Shahzad Sahaib's Articles
Oscar BraindeaD is back from his grave ;) After a long time of silence he presents us his puzzle game"PTC"(previously done for GBA, which is avaliable at PDROMS). It's a puzzle game featuring over 128 levels! Screenshots and download from his homepage.http://www.geocities.com/oscarbraindead/
At the recently held demoparty Assembly 2003 in Helsinki/Finnland there was a mobile demo competition. In total they had 3 submissions for GBA, and I recommend watching all three of them. The Entries:* Political Statement With a Well Hidden Message [GBA] by MATT CURRENT * Evol. [GBA] by Karillon&Komplex * Counting Clouds [GBA] by Brainwave Teamftp://ftp.scene.org
Here are a few lines from the official homepage:For anyone who has been wondering, I have not abandoned NesterGP. I still plan to release new verions. First, I must find free time in order to work on it. All previous releases were done in a mad frenzy. Anything in my life that I could put on hold, I did. I'm like that; all or nothing. Not to mention that the last version of LittleJohn really blew me away. The reason I decided to port Nester in the first place was because the NES emulators at the time weren't up to par. That doesn't hold true anymore. Nevertheless, I still feel an obligation to finish what I started. I do have new projects that I am working on and plan to divide my time between them and NesterGP. Be patient and good things will happen.On another note, I have made my decision as to the winner of the splash screen competition. Unfortunately for everyone but me, no one will know who the winner is until I release the next version. Also, someone pointed out that Nester is under the GPL meaning that I have to release the source to NesterGP.I wasn't planning on doing this until I felt my work was done but I guess I have no choice. So expect the source to the most recent version to be released within a few days. When that happens, perhaps someone out there with more time will carry the project farther than I can right now. Who knows?http://www.sch3rz0.com/nestergp/
Regarding GP32spain rlyeh is on the way to port another emulator over to the GP32. A game called"Final Fantasy I"should allready run at fullspeed with just one frameskip. There is no download avaliable yet!http://www.gp32spain.com/
David Douglas released the second beta of his Spectrum emulator called ZXGP32. The changes in this version:Sound stablised and cleaned up slightly.True ULA timings implemented - can be toggled off as slightly slower.File Types Supported: SNA, Z80 and TAPYou can get the download from GP32emu as I do not host the file yet.http://www.gp32emu.com/
A slightly changed version of Atari800 GP32 is out. This version fixes input issues with the game"Rescue on Fractalus".http://www.scrameta.net/a800.html
A few days ago the 16th roundup of the"Third Creation Coding Competition"for PS2 has ended. All submitted entries are avaliable. Those are:* Mutha by Raizor* VU Harness by adresd* BlaBla by NiPPy* Goodbye by NoRecess* Colosseum by Nicolahttp://www.thethirdcreation.net/competitions.php
In case you are keen on a GP32 and want to get 10% discount at Lik-Sang please use this code: LS-AF25D696E826BEBB. Click on the banner which is on the top to get to Lik-Sang.
"Ah! Catsmanga Daioh"has been updated. This game is based on a japanese anime series. You can get the download from it's page at:http://taroya.net/gp32/az/manual.html