Prism (2026) by K. Patronas for C64.
Tilt mirrors and filters so each target catches its own colour Then the border breaks into a rainbow and the next room opens.

AI disclosure: Artificial intelligence was used in the making of this game.
Source
Prism (2026) by K. Patronas for C64.
Tilt mirrors and filters so each target catches its own colour Then the border breaks into a rainbow and the next room opens.

AI disclosure: Artificial intelligence was used in the making of this game.
Source