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NESEmu (17-10-2009) (NES emu for Wiz)

NES Emulator for Wiz ported by Pickle and Joyrider.

Quote:

controls:
Ive preset most of the controls, the gui can be used to reassign. The config file can also be edited directly.
Touchscreen also works on the gui with the proper clockspeed

speed:
It not the faster and gpfce certainly is faster. Most eveything runs fine though at 550 Mhz.

credits:
thanks to joyrider for the initial changes from 32 bpp to 16 bpp

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Helii v0.2 (Wii Game)

Helii is a game in which you steer a helicopter through a tunnel. As the game progresses, the tunnel varies in size/shape, and obstacles are introduced.

Release notes:

First public release
Added obstacles
Cave shape is now unique to each play
Added flaming death animation
Added outro sequence
Improved smoke trail

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PSPKVM v0.5.4 (Test 10) (J2ME emu for PSP)

PSPKVM is a Java 2 Micro Edition (J2ME) CLDC/MIDP Emulator for the Sony PSP.

Changes:

Bugfix: ‘zombie midlet’ bug in which marked, removed midlets would reappear on a subsequent move has been fixed. Loading code has also been modified to allow loading of the folder system in the AMS even after a crash due to this bug. If you got locked out of your VM because of this, using this build will let you back in.
Bugfix: missing utility/symbols file no longer brings down the VM when opening virtual keyboards using it.
Bugfix: unused menu items removed from Danzeff board.

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Best Match v1.0.8 (iPhone Game)

BestMatch is a “Must Have” app for people who want to improve their attention span, visual memory, prioritization skills and decision making. Play it 3 minutes a day to put your brain back on track!

The game is very simple. You should tap as fast as you can on a figure that has a given shape, color or texture. The more matches you find, the more points you get. It is so simple that a 4 year-old can pick it up in a minute.

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Table Tilt v1.0 (iPhone Game)

The game is designed to be played in teams (there is no single player mode). Teams must work together to get roll the ball into the correct holes.

The game is played in teams of two, four, and six players.

This game was created as part of the UNCC Social Networking and Games research project. Check out more of our research projects at unccmakesgames.com and eviemakesgames.com

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