nds4droid by jeffq is a free, open source Nintendo DS emulator written for Android smartphones. It is based off of the excellent emulator DeSmuME. The source code can be found on sourceforge.
Changes:
-Adds a new German translation (thanks Nathaniel D.)
-Converted project to Android Studio and moved to GitHub. The source now lives at https://github.com/jquesnelle/nds4droid
Speccy is a Sinclair ZX Spectrum home computer emulator, but also emulates a Sam Coupe. It will run software written for Spectrum 16k, 48k, 128k, +2, +2A, +3, Timex Sinclair, Pentagon, and Skorpion home computers.
Changes:
* Fixed World Of Spectrum screenshots.
* Added ability to periodically save gameplay.
* Added “General | Save Emulation State” selector.
* Removed “General | Save State on Exit” option.
Leona’s Tricky Adventures is inspired by a clever puzzle game mechanic which was briefly explored in the very early 90s but sadly faded from prominence shortly after. The basic task is to match two increasingly complex patterns using increasingly complex mechanics. While it can’t be directly compared to any contemporary game the mental skills required by the puzzles put them somewhere in between “Picross” and “Bejeweled.
American Boner is a Game Boy Advance demo coded by ohsqueezy and has been released at Synchrony 2016. Be aware that the demo might be not suitable for epileptic!
Tiled is a general purpose tile map editor. It is meant to be used for editing maps of any tile-based game, be it an RPG, a platformer or a Breakout clone. The program is very flexible, for example there are no restrictions on map size, tile size or the number of layers or tiles. Also, it allows arbitrary properties to be set on the map, its layers, the tiles or on the objects. Its map format (TMX) is relatively easy to understand and allows a map to use multiple tilesets while also allowing each tileset to grow or shrink as necessary later. Ported to Pandora by Canseco.
F.S.A. (Flying Saucers Attack) is a mix between two old Atari2600 games.You’ll see a screen with your city that you have to save against 30 Alien attack waves in three different difficulty levels. You shoot attacking UFOs with two cannons positioned at the left and right borders of the screen. The UFOs will first bomb away all your buildings then send in little green men to dig tunnels to blow your cannons which results in a “Game Over”.