Gameboy News
Into The Blue v2018.06.24 (Game Boy Game)

Jonas Fischbach of Retroid fame released another Game Boy Color homebrew pearl named Into the Blue. You have a vertical play field with panels raising from the bottom. The panels can be rearranged and will disappear if three (or more) matching panels are lined up in a horizontal or vertical row. The game is over if a panel touches the upper border of the play field.

This game is inspired by a Sega Genesis title named Megapanel, which is is widely forgotten today – probably because it was only released in Japan.

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Cheril Perils v2018.06.20 (WIP) (Game Boy Game)

The Mojon Twins‘s game Cheril Perils will hit the Game Boy in the hopefulyl not too distant future! The game is being rewritten for Nintendo’s Game Boy by budgames. There can never be enough Jump’n’Run games 🙂

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Ninja Savior (WIP) (Game Boy Game)

The MSX game Ninja Savior is getting a Game Boy release by Jon Cortazar. Pure Assembler and a 32k ROM did the job – there seems to be no official release yet. We very much look forward to it!

About the game:

There is an ancient tale about the old and peaceful village of Usuki in Japan. One terrible night, the town was attacked by deadly ghosts and monsters. To defeat them all and bring peace again, the Ninja Savior was summoned for him to defeat the evil forces and save the village from destruction.

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#GBJAM 2018 (Game Boy misc)

#GBAJAM 2018 – it’s time to create a GameBoy styled game! Although we are sure they wont mind real Game Boy entries as well 🙂 Get your fingers moving!

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Ultimate Mortal Kombat 3 v2018.05.17 (Non Public) (GBC Game)

Ultimate Mortal Kombat 3 is a non public 8-bit demake of Mortal Kombat 3 for the Game Boy Color by PSC. This project is in private beta since ages, but it still comes along. The project is non commercial and non profit.

Quote from Twitter:

If you guys would like to play a version of the beta with more characters (Jax, Kung Lao, SubZero), just email me: z80artist(at)mail(dot)com It’s a bit glitchy, but may be fun while waiting for the upcoming major update.

https://twitter.com/PortableMK

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Bumble Buzz v2018.05.07 (WIP) (Game Boy Game)

Ryan Carson of Refresh Games has work in progress news on his Game Boy Bumble Buzz.

Quote:

Bumble Buzz is coming along nicely, core game loop seems nice, now time to add extras and difficulty progression #gamedev #homebrew #gameboy #retro

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Bumble Buzz v2018.05.05 (WIP) (Game Boy Game)

Ryan Carson of Refresh Games started working on a brand new Game Boy game last weekend. Bumble Buzz will be developing over time, we will keep you updated. For now we have a fancy title screen working on the real thing.

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Conway’s Life v2018.03.28 (Game Boy misc)

Conway’s Life for Game Boy by NovaSquirrel.

Release notes:

This uses pretty much the same algorithm as my NES version, and is about as fast for a 32×32 grid. If you’re running on a Game Boy Color you can change it to double speed mode so it’ll go faster.

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Sheep It Up! (Free ROM Version) (Game Boy Game)

Dr. Ludos wrote us to let everyone know that the Sheep It Up! ROM for Game Boy is now freely available to everyone. If you still want to, you can buy a phyiscal from Catskull Games.

It’s an arcade game where a sheep has to climb up by hanging himself to flying velcro straps. The concept is simple, but the game rapidly gets quite challenging: how high can you climb without falling down?

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10-PRINT (Game Boy Techdemo)

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 is a concise and elegant single line of code written in BASIC for the Commodore 64 sometime in the early 1980s. When run, it produces a maze-like pattern on the screen in an endless loop. Sven Dahlstrand rewrote this one-liner for the original Game Boy, written in assembly language using the RGBDS toolchain. ROM, source, and documentation are freely available.

Thanks to Sven Dahlstrand for the hint!

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