News
Kung-Fu Ufo v2018.06.02 (WIP) (Genesis Game)

Retro Nerve Games released some video footage of their Genesis / Mega Drive game Kung-Fu Ufo! Quality ahead!

Twitter notes:

#screenshotsaturday part 2 is a sneak peek on the process for the art we posted earlier. For a better look head to our patreon page it’s a public post. Consider supporting us we’ll be very thankful. https://www.patreon.com/posts/19204474

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Nebs & Debs v2018.06.01 (WIP) (NES Game)

Chris Cacciatore is still working on his NES platform game Nebs & Debs.

Quote:

Silly me, thinking I could optimize the scene encoding format without a hitch 🙂 #nesdev #gamedev.

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Video: NES Programming #34 – Fixing Odds And Ends

Michael Chiaramonte shows us more NES Programming.

NES Programming #34 – Fixing odds and ends

Watch this video on YouTube.

Quote:

Today I fixed some odd bugs in the way mirroring worked on real hardware, the way that the status bar flickered on real hardware, and then took on the task of getting the map export to properly export metatiles in the correct order so that we had a consistent way of loading palettes into the PPU. I discussed how we will handle loading the palettes directly from generated on the next stream as well as how we will likely handle multiple levels. Hope to see you Thursday! Thanks for those who watched!

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Pilot8 v2018.06.03 (PICO-8 Game)

Pilot8 is a simple shooter game for PICO-8 by btco.

Changes:

* faster ship
* constant enemy spawns (no delays)
* muzzle flash effect and better explosions
* other gameplay tweaks

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Crypt of Dracula v2018.05.31 (WIP) (Genesis Game)

Matteusbeus shows the cover artwork of Crypt of Dracula for Sega Genesis.

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Reverse emulating the NES to give it SUPER POWERS! (NES misc)

The video begins in a strange way and gets stranger, but then, ideally, you understand why.

Reverse emulating the NES to give it SUPER POWERS!

Watch this video on YouTube.
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Video: NES Programming #33 – Selecting Colors And Adjusting Palettes

Michael Chiaramonte shows us more NES Programming.

NES Programming #33 – Selecting colors and adjusting palettes

Watch this video on YouTube.

Quote:

In this rather short stream, I updated our palette to match the color palette of FCEUX, and added the ability to select and update the colors in the metatile and sprite palettes. Sorry for being thick-witted tonight, but hopefully I’ll be back to my normal self Monday. As a reward for your patience, if you watch to the end you’ll see what I have in store for the game’s core mechanic. Have a good weekend. See you Monday

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VBA-Next Switch v0.6 (Game Boy Advance emu for Nintendo Switch)

VBA-Next Switch is an optimized port of VBA-M to Libretro. VBA-M itself is a fork of the original Visual Boy Advance. RSDuck brought it now to the Nintendo Switch to enjoy some classic Game Boy Advance games. Don’t forget we host a great range of free and legal GBA homebrews!

Changes:

* Complete UI overhaul. Now it looks almost native!
* Setting to offset the real time clock

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Retro Asylum #186 (misc)

Retro Asylum #186 is here!

Content:

Matt Wilsher, Mads Kristensen & Steve Erickson play and rate their favourite games that are currently included on THEC64 Mini, plus the guys discuss the latest retro gaming related news.

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The Retro League Podcast – Episode 439 – VCS = Very Cautious So far (misc)

The Retro League Podcast features discussion about the latest retro gaming news, re-releases, community developments and reviews of our favorite games.

This week:

This week some honor roll grunge kids are trying to sell us the 32X. We find good things to say about two 90’s movies that starred Angelina Jolie. Street Fighter 1 almost made it to the NES and someone beat Super Mario Bros with one hand behind their back. We’re accidentally sinking our own island and we’re keeping the spirit of Castlevania alive in this episode of the Retro League.

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