News
The Legend of Dracenstein v2018.06.07 (PICO-8 Game)

The Legend of Dracenstein is a PICO-8 game by paulxthompson. Destroy either Van Helsing (found in the Cathedral) or Victor Frankenstein (found in the Castle). Get High Scores by collecting Blood Goblets, Completing Levels Fast or Destroying the hated enemies! 18 Levels (though you’ll likely see around half a dozen on a play through as each screen has two possible exits). Evade Captain Nemo in the Nautilus! Sacrifice The Artilleryman to his own washing machine and collect his blood! Beware the Ossuary!

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NES Hardware-Project InterNES (NES misc)

Here’s a sneak peek of Gutlock‘s new project: InterNES! A wifi module for the NES to allow future homebrew games to be played online!

Jouer en réseau sur NES devient possible !
Watch this video on YouTube.

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HALLOWEƎN (PICO-8 Game)

HALLOWEƎN is a PICO-8 game by Paul Nicholas. It is an attempt to make a short click’n’point adventure game, based heavily on the movie “Halloween” by John Carpenter.

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Kung-Fu Ufo v2018.06.02 (WIP) (Genesis Game)

Retro Nerve Games released some video footage of their Genesis / Mega Drive game Kung-Fu Ufo! Quality ahead!

Twitter notes:

#screenshotsaturday part 2 is a sneak peek on the process for the art we posted earlier. For a better look head to our patreon page it’s a public post. Consider supporting us we’ll be very thankful. https://www.patreon.com/posts/19204474

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Nebs & Debs v2018.06.01 (WIP) (NES Game)

Chris Cacciatore is still working on his NES platform game Nebs & Debs.

Quote:

Silly me, thinking I could optimize the scene encoding format without a hitch 🙂 #nesdev #gamedev.

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Video: NES Programming #34 – Fixing Odds And Ends

Michael Chiaramonte shows us more NES Programming.

NES Programming #34 - Fixing odds and ends
Watch this video on YouTube.

Quote:

Today I fixed some odd bugs in the way mirroring worked on real hardware, the way that the status bar flickered on real hardware, and then took on the task of getting the map export to properly export metatiles in the correct order so that we had a consistent way of loading palettes into the PPU. I discussed how we will handle loading the palettes directly from generated on the next stream as well as how we will likely handle multiple levels. Hope to see you Thursday! Thanks for those who watched!

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Pilot8 v2018.06.03 (PICO-8 Game)

Pilot8 is a simple shooter game for PICO-8 by btco.

Changes:

* faster ship
* constant enemy spawns (no delays)
* muzzle flash effect and better explosions
* other gameplay tweaks

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Crypt of Dracula v2018.05.31 (WIP) (Genesis Game)

Matteusbeus shows the cover artwork of Crypt of Dracula for Sega Genesis.

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Reverse emulating the NES to give it SUPER POWERS! (NES misc)

The video begins in a strange way and gets stranger, but then, ideally, you understand why.

Reverse emulating the NES to give it SUPER POWERS!
Watch this video on YouTube.

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Video: NES Programming #33 – Selecting Colors And Adjusting Palettes

Michael Chiaramonte shows us more NES Programming.

NES Programming #33 - Selecting colors and adjusting palettes
Watch this video on YouTube.

Quote:

In this rather short stream, I updated our palette to match the color palette of FCEUX, and added the ability to select and update the colors in the metatile and sprite palettes. Sorry for being thick-witted tonight, but hopefully I’ll be back to my normal self Monday. As a reward for your patience, if you watch to the end you’ll see what I have in store for the game’s core mechanic. Have a good weekend. See you Monday

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