Nintendo DS News
Plus ou Moins (Alpha 1) (NDS Lua Game)

Plus ou Moins is a game which gives you simple addition or subtraction task.

Thanks to http://www.nintendomax.com for the news.

http://microlua.xooit.fr/t102-ou-sur-DS.htm

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Code Monkey DS v2.5 (NDS Application)

Code Monkey DS is a full feature text editor/Lua IDE for the Nintendo DS made using MicroLua.

Features:

Save/SaveAs, Load, Home, End, Goto
Find/Replace*, Copy/Cut/Paste*, Delete, Undo/Redo/Repeat*
Custom Tab Sizing
Auto-Indent*
Auto-Backup*
Word Completion*
Lua Code Completion*
Lua Syntax Coloring
Custom Color Schemes
Running Lua Scripts
2 Keyboard Modes*
Open/Edit multiple files at once

(* signifies that the features is still buggy or under developement)

Thanks to http://www.nintendomax.com for the news.

http://nanersoft.com/projects.html

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ClIRC v0.05 (Beta) (NDS Application)

ClIRC is an IRC client for Nintendo DS.

Changes:

* A clipboard in all dialog boxes. You can even copy from upper screen, holding “L” button.
* Using up to three servers at the same time.
* DCC chat support and file transfer by DCC in both directions (I really don’t know what for, but in fact :))
* Storing of logs directly to flash.
* Identification of server answers by numbers. I.e. not an interface only but the great deal of server answers is in English (for non-english servers).
* An alternative mode of nicklist request. Now you can see user’s “away” status plus a complete list of his modes on server.
* Flexible settings of colors, highlights, etc.
* The prototype of scripts for advanced users. You can set commands, which will be executed after opening or closing of DS (turn away automatically, for example). You can previously make a list of commands for channels, privates and nick list, where the appropriate variables will be substituted as well. I.e. mIRC popups’ analog 🙂
* All settings can be changed during a program work – it’s no need to bother with ini files.
* Something like multitasking. At the same time you can download several files by DCC, get a list of channels and chat. Practically all tasks are working simultaneously, except the moment of connection.
* Nick autocomplete on “tab”.
* Special mode for left handed people.
* Input history.
* Ignore.
* Russian in/out and interface (only for Russian version).

Discussion: http://forum.gbadev.org/viewtopic.php?t=16242

http://clusterrr.com/

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OsUp v2.7 (NDS Application)

This homebrew application allows you to update the OS of your flashcard via a WiFi connection. All you need is an access point and a correct configuration for the DS connection.

Release notes:

Changelog:
* by popular demand, added support for CycloDS
* improved skinning system by adding support for .bmp file (instead of the previous .gif choice)
* added “Save Settings” in the settings menu to save settings before update. In this way, you haven’t to re-set the OS parameters (language, skin and so on) anymore

By now, supported card are:
– AceKard2
– AceKard RPG
– EDGE
– R4
– DSTT
– SuperCardDS One
– SuperCardDS One SDHC
– Cyclo DS

Discussion: http://forum.palib.info/index.php?topic=6239.0

http://www.osup.altervista.org/

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KhetDS v1.03 (NDS Game)

KhetDS is a game that combines lasers with classic strategy. Players alternate turns moving Egyptian-themed pieces having two, one or no mirrored surfaces. All four types of pieces (pharaoh, obelisk, pyramid and djed column) can either move one square forward, back, left, right, or diagonal, or can stay in the same square and rotate by a quarter twist. Each turn ends by firing one of the lasers built into the board. The laser beam bounces from mirror to mirror; if the beam strikes a non-mirrored surface on any piece, it is immediately removed from play. The ultimate goal is to illuminate your opponent’s pharaoh, while shielding yours from harm!

Changes:

* Fixed some bugs that crept up
* Made it that grey can no longer move Reds pharaoh and can now move their own!
* At the end of the round it will now take you back to the main menu so you can chose a different layout
* Turn is now shown by the color of the background – Red background, it’s reds turn – Grey background, it’s greys turn

The development of this game pretty much depends on YOUR feedback, so give it a go and write a few lines to Etias.

http://forum.palib.info/index.php?topic=6222.0

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Poulpis Adventure WIP (26-11-2008) (NDS Game)

The author of Poulpis Adventure presented an “advanced mockup” of his upcomming homebrew platform game for Nintendo DS.

It is currently unknown when there will be a public release.

http://poulpicorp.dev-fr.org/p4100/2008-11-26-avancement-mockup.html

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KhetDS v1.02 (NDS Game)

KhetDS is a game that combines lasers with classic strategy. Players alternate turns moving Egyptian-themed pieces having two, one or no mirrored surfaces. All four types of pieces (pharaoh, obelisk, pyramid and djed column) can either move one square forward, back, left, right, or diagonal, or can stay in the same square and rotate by a quarter twist. Each turn ends by firing one of the lasers built into the board. The laser beam bounces from mirror to mirror; if the beam strikes a non-mirrored surface on any piece, it is immediately removed from play. The ultimate goal is to illuminate your opponent’s pharaoh, while shielding yours from harm!

Changes:

* Classic: Use this setup if this is your first time to play Khet. Good for learning the game
* Imhotep: A variation on CLASSIC that opens up new defensive possibilities.
* Dynasty: A setup with an immediate balance of offense and defense that develops quickly.

The development of this game pretty much depends on YOUR feedback, so give it a go and write a few lines to Etias.

http://forum.palib.info/index.php?topic=6222.0

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ZXDS v0.8.1 (Beta 2) (Spectrum emu for NDS)

ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is steadily reaching a mature stage of development, and it already has some noteworthy features, like accurate emulation of Spectrum 48k, 128k and Pentagon models (including sound), or support for TAP/TZX/PZX tape files, TRD/SCL disk files and RZX playback files.

Changes:

* Tweaked RZX code to work with more nonconformant but commonly available recordings.
* Worked around sound clamping while keeping the sound loud by throwing dummy sample into the mix.

I knew there must have been a reason why I didn’t use sound bias 0 alone long time ago.

Thanks to http://www.tehskeen.com for the news.

http://zxds.raxoft.cz/

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KhetDS (WIP) (NDS Game)

robamacaf released a wip version of his game “KhetDS – The Strategic Laser Game” for Nintendo DS.

Release notes:

I worked on this for the last two days and have it at least in a playable fashion. If you don’t know what Khet is, here is a description.

It’s the game that combines lasers with classic strategy. Players alternate turns moving Egyptian-themed pieces having two, one or no mirrored surfaces. All four types of pieces (pharaoh, obelisk, pyramid and djed column) can either move one square forward, back, left, right, or diagonal, or can stay in the same square and rotate by a quarter twist. Each turn ends by firing one of the lasers built into the board. The laser beam bounces from mirror to mirror; if the beam strikes a non-mirrored surface on any piece, it is immediately removed from play. The ultimate goal is to illuminate your opponent’s pharaoh, while shielding yours from harm!

This game is being released to get feedback, etc. I will be updating it with more features. As of now, it is only 2 player on the same DS. I hope to add Wifi and computer AI soon. I am also looking at redoing the graphics, possibly 3D.

http://forum.palib.info/index.php?topic=6222.0

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AngunaDS v1.01 (NDS Game)

Anguna is a Gameboy Advance and Nintendo DS homebrew game created by Nathan Tolbert, featuring art by Chris Hildenbrand.

It is a short but exciting action-adventure game, reminiscant of the original Legend of Zelda.

Anguna includes:

5 dungeons and a large overworld to explore
Multiple weapons and items including: a sword, bow & arrows, bear traps, dynamite, lantern, magic boots, and more
Many hidden rooms, secrets, and powerups
Lots of interesting enemies and boss monsters

Thanks to Nathan himself for the news via our webboards ( http://www.pdroms.de/phpbb/viewtopic.php?f=6&t=1553 ). You may leave feedback there if you want.

http://www.tolberts.net/anguna/

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