Nintendo DS News
The author of Poulpis Adventure presented the first ingame mockup of his upcomming homebrew platform game for Nintendo DS.
It is currently unknown when there will be a public release.
http://poulpicorp.dev-fr.org/p4097/2008-11-20-un-mockup-en-wip.html
Bakaban is working on a new NDS homebrew game called Rollers.
http://www.dev-fr.org/index.php/topic,3946.0.html
Alekmaul is spicing up his CPC emulator ameDS. There is no release yet, but there should be one this week.
Changes coded so far:
* Fix a stupid bug about key redefinition (the new one couldn’t be assign)
* New interface with tab (thanks zeblackos 😉 )
* Add alpha lerp for a better screen rendering
* Add list management for download play (a lots of games are now available)
* Change EI_delay for each instruction (slower but more compatible, Tetris can be play again now)
* A little faster (screen rendering optimization)
Thanks to alekmaul himself for the news.
http://www.portabledev.com/smf/index.php?topic=226.msg2737#msg2737
Son Antre is a french text adventure game for Nintendo DS coded by CL.
http://www.dev-fr.org/index.php?topic=3942/0/
WordDS by Frezzy is a html-based textwriter for the Nintendo DS.
Changes:
– some bugfixes
– 5 new typefaces (Calligraph421 BT, Digifit, Asimov, Candles, Gazzerelli, Fingerpop)
– 216 fontcolors are selectable
– added 216 selectable pagecolors
– added a character counter
– added a word counter
Thanks to www.nintendomax.com for the news.
http://iiiiiifrezzyiiiiii.blogspot.com/2008/10/wordds-v02.html
CyBeRCeD is working on GeoDS for Nintendo DS.
Release notes:
My new project is Geodis. this homebrew is actually an application to increase awareness of the department of France. Of course, later there will be a kind of test where we must guess the name of the department displayed.
In the meantime, I will let you test and I await your impressions and ideas.
http://www.dev-fr.org/index.php/topic,3936.0.html
DronS is a 3D Tron style game.
Changes:
+ Added mirror of the whole arena on the ground.
+ Mirroring got it’s own menu
+ Added “Player left!” message
+ You can change the distance between you & the wall you have to be for speeding-up
+ Multi-Langual support, [Now I just need translations…]
+ Czech translation added [translated by Programix ]
+ Spanish translation added [translated by FraGMenT ]
+ German translation added [translated by n00bey ]
* Now the car is loaded just out of one model and then rotated… (Last time there were a model for each way xD )
* Color values are displayed in percent now
* Changed the rumble a bit
* Some small changes in the server here and there
* Merged many if-clauses … if(bla) if(lol) if(wtf) return true; -> if(bla&&lol&&wtf) return true;
* Fixed the check for existance of configuration files…
* Menu scrolls now, because the old menu over the whole screen died on longer entries
* CPUs are now shown 2 in one row to save you from endless scrolling
* Fixed the “Player joined” message, as it also told you that someone joined if he left
* After Playing online you’re getting back your configuration
* In onlineplay youre now playing with YOUR color
* Wohay, the game actualy is quite on its limit… I have to reduce maximal lines to 255 to prevent horrible laggs
~ Tanks to GuSec, Cas & everyone else who tested the server with me-
– LAN Play removed because it is too much work to keep the online-server that small it can be run while playing
– Player limit set to 10 [Performance reasons… It was just too much ]
– Removed the keyboard code~ (Since its not used anymore)
Thanks to www.nintendomax.com for the news!
http://forum.gbadev.org/viewtopic.php?t=15668&start=195
MIDI-Jammer turns your DS into a wireless MIDI Controller. It lets you “draw” musical ideas and shapes in a manner that is both easy to pickup for a non-musician and also consistent/coherent enough that those who are trained musicians can have a high-degree of MIDI control through the interface.
Changes:
I just upgraded it and added a preset feature, and I’m officially labeling this the 3.0 release. The basic thing is that you can now set presets to directions / buttons and choose them by holding them down (similarly to Jam Sessions). I have created a documentation README.txt that’s bundled in with the new release at my site.
http://forum.gbadev.org/viewtopic.php?t=16216
“Stargate Universe DS” by killer01 is a massively multiplayer online real-time strategy game (MMORTS) for Nintendo DS. It bases on the popular Stargate SG-1 and Stargate Atlantis TV series.
Thanks to www.nintendomax.com for the news!
http://xtreamlua.com/forums/viewtopic.php?f=38&t=4558
Touhou DS by Spuzkaizer is a Shoot Em Up game for Nintendo DS.
Changes:
bugfixes:
– Shows an error message instead of silently crashing in the case of a broken installation.
– The current score was added to the list of high-scores twice if you used restart or quit after losing all your lives.
– Pausing the game stopped the music, it now only stops sound effects.
– After completing all stages, the game sometimes crashed.
– Script errors in stages other than the first weren’t shown to the user.
– After a boss’ spellcard finishes, -all- enemy projectiles are now destroyed, not just those of the ENEMY_SHOT type.
– Instead of overwriting the default textures, user-specified textures were added -after- the existing textures. This limited the max. texture memory to 32KB.
improvements:
– Internal script compiler now does basic type-checking.
– Meaningful error messages in the script compiler.
– Added (beta) support for downloading additional characters from within the game using wifi.
– Rewrote a large portion of the scripting manual.
– Support for multiple routes per game. Routes are commonly used to create a selectable difficulty setting.
– The score overview shown at the end of every stage works now.
– Both stages and routes can now be locked/unlocked. Read the manual for more info.
– Added a third stage.
Thanks to www.nintendomax.com for the news!
http://www.weeaboo.nl/index.php?aid=16