Nintendo DS News
Poulpis Adventure WIP (20-11-2008) (NDS Game)

The author of Poulpis Adventure presented the first ingame mockup of his upcomming homebrew platform game for Nintendo DS.

It is currently unknown when there will be a public release.

http://poulpicorp.dev-fr.org/p4097/2008-11-20-un-mockup-en-wip.html

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Rollers (NDS Game)

Bakaban is working on a new NDS homebrew game called Rollers.

http://www.dev-fr.org/index.php/topic,3946.0.html

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ameDS v3.0 WIP (CPC emu for NDS)

Alekmaul is spicing up his CPC emulator ameDS. There is no release yet, but there should be one this week.

Changes coded so far:

* Fix a stupid bug about key redefinition (the new one couldn’t be assign)
* New interface with tab (thanks zeblackos 😉 )
* Add alpha lerp for a better screen rendering
* Add list management for download play (a lots of games are now available)
* Change EI_delay for each instruction (slower but more compatible, Tetris can be play again now)
* A little faster (screen rendering optimization)

Thanks to alekmaul himself for the news.

http://www.portabledev.com/smf/index.php?topic=226.msg2737#msg2737

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Son Antre v3 (NDS Game)

Son Antre is a french text adventure game for Nintendo DS coded by CL.

http://www.dev-fr.org/index.php?topic=3942/0/

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WordDS v0.2 (NDS Application)

WordDS by Frezzy is a html-based textwriter for the Nintendo DS.

Changes:

– some bugfixes
– 5 new typefaces (Calligraph421 BT, Digifit, Asimov, Candles, Gazzerelli, Fingerpop)
– 216 fontcolors are selectable
– added 216 selectable pagecolors
– added a character counter
– added a word counter

Thanks to www.nintendomax.com for the news.

http://iiiiiifrezzyiiiiii.blogspot.com/2008/10/wordds-v02.html

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GeoDS (WIP) (NDS Apllication)

CyBeRCeD is working on GeoDS for Nintendo DS.

Release notes:

My new project is Geodis. this homebrew is actually an application to increase awareness of the department of France. Of course, later there will be a kind of test where we must guess the name of the department displayed.

In the meantime, I will let you test and I await your impressions and ideas.

http://www.dev-fr.org/index.php/topic,3936.0.html

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DronS v1.4 (NDS Game)

DronS is a 3D Tron style game.

Changes:

+ Added mirror of the whole arena on the ground.
+ Mirroring got it’s own menu
+ Added “Player left!” message
+ You can change the distance between you & the wall you have to be for speeding-up
+ Multi-Langual support, [Now I just need translations…]
+ Czech translation added [translated by Programix ]
+ Spanish translation added [translated by FraGMenT ]
+ German translation added [translated by n00bey ]
* Now the car is loaded just out of one model and then rotated… (Last time there were a model for each way xD )
* Color values are displayed in percent now
* Changed the rumble a bit
* Some small changes in the server here and there
* Merged many if-clauses … if(bla) if(lol) if(wtf) return true; -> if(bla&&lol&&wtf) return true;
* Fixed the check for existance of configuration files…
* Menu scrolls now, because the old menu over the whole screen died on longer entries
* CPUs are now shown 2 in one row to save you from endless scrolling
* Fixed the “Player joined” message, as it also told you that someone joined if he left
* After Playing online you’re getting back your configuration
* In onlineplay youre now playing with YOUR color
* Wohay, the game actualy is quite on its limit… I have to reduce maximal lines to 255 to prevent horrible laggs
~ Tanks to GuSec, Cas & everyone else who tested the server with me-
– LAN Play removed because it is too much work to keep the online-server that small it can be run while playing
– Player limit set to 10 [Performance reasons… It was just too much ]
– Removed the keyboard code~ (Since its not used anymore)

Thanks to www.nintendomax.com for the news!

http://forum.gbadev.org/viewtopic.php?t=15668&start=195

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MIDI-Jammer v3.0 (NDS Application)

MIDI-Jammer turns your DS into a wireless MIDI Controller. It lets you “draw” musical ideas and shapes in a manner that is both easy to pickup for a non-musician and also consistent/coherent enough that those who are trained musicians can have a high-degree of MIDI control through the interface.

Changes:

I just upgraded it and added a preset feature, and I’m officially labeling this the 3.0 release. The basic thing is that you can now set presets to directions / buttons and choose them by holding them down (similarly to Jam Sessions). I have created a documentation README.txt that’s bundled in with the new release at my site.

http://forum.gbadev.org/viewtopic.php?t=16216

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Stargate Universe DS v1.6b (NDS Lua Game)

“Stargate Universe DS” by killer01 is a massively multiplayer online real-time strategy game (MMORTS) for Nintendo DS. It bases on the popular Stargate SG-1 and Stargate Atlantis TV series.

Thanks to www.nintendomax.com for the news!

http://xtreamlua.com/forums/viewtopic.php?f=38&t=4558

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Touhou DS v0.7 (NDS Game)

Touhou DS by Spuzkaizer is a Shoot Em Up game for Nintendo DS.

Changes:

bugfixes:
– Shows an error message instead of silently crashing in the case of a broken installation.
– The current score was added to the list of high-scores twice if you used restart or quit after losing all your lives.
– Pausing the game stopped the music, it now only stops sound effects.
– After completing all stages, the game sometimes crashed.
– Script errors in stages other than the first weren’t shown to the user.
– After a boss’ spellcard finishes, -all- enemy projectiles are now destroyed, not just those of the ENEMY_SHOT type.
– Instead of overwriting the default textures, user-specified textures were added -after- the existing textures. This limited the max. texture memory to 32KB.

improvements:
– Internal script compiler now does basic type-checking.
– Meaningful error messages in the script compiler.
– Added (beta) support for downloading additional characters from within the game using wifi.
– Rewrote a large portion of the scripting manual.
– Support for multiple routes per game. Routes are commonly used to create a selectable difficulty setting.
– The score overview shown at the end of every stage works now.
– Both stages and routes can now be locked/unlocked. Read the manual for more info.
– Added a third stage.

Thanks to www.nintendomax.com for the news!

http://www.weeaboo.nl/index.php?aid=16

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