Nintendo DS News
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
Changes:
Leather helms will actually use the new leather helm icon. (Bunnyriffic)
Doors to special rooms will hopefully now be properly blocked so wandering monsters don’t wander through them.
Secret doors should no longer be giveaways in dark rooms by being the only lit wall.
Special overlay tile when creatures are on fire.
New special weapon, the earth hammer. (Ibson the Grey)
Creatures may teleport you to escape rather than always themselves.
Creatures will use wands of sleep to escape. (Derek S. Ray)
Creatures that are tame to someone other than yourself are described as followers rather than tame. (Derek S. Ray)
Picked up items always go to the end of your inventory rather than filling holes, hopefully making it easier to find items you just picked up. (Malte Helmert)
H’ruth is no longer impressed by you being surrounded by sleeping or paralysed enemies. (Robert Hamaker)
The charging of lightning rapiers is now proportional to the damage that would be done.
Tlosh will grant exotic armour skill. (R. Dan Henry)
Necromancer and Barbarian dress codes (R. Dan Henry)
When polyed into a grid bug you can move diagonally with the stylus, mouse, or the new Move command. (Michal Bielinski)
Flamestrike’s strength now is dependent on your favour with your current god. (Xaintrix)
Ghosts are no longer able to bypass the library’s locks.
You can make secret doors and hidden traps. (CYBER Aeon)
You can smash viewports. (Brendan)
Name generator has a hotkey so keyboard purists can use it. (Brendan)
Forgetting things no longer leaves the menu on screen.
When turning to stone or poisoned your apperance changes.
The final damage from poison is now applied before the you are cured message, leading to a less confusing apparent order of events. (Andrew Poandl)
Ibson the Grey tileset white and red dragons fixed. (Vladimir Stalin)
Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
Thanks to http://www.nintendomax.com for the news.
http://www.zincland.com/powder/index.php?pagename=release
BlobbDS is a 3D Tamagotchi style game in early stages for Nintendo DS. Make sure to take care of your Blobb! 😉
http://www.elotrolado.net/hilo_proyecto-blobbds_1028976
FewChessDS sees another update and is getting one more step closer for beeing a good chess game for Nintendo DS.
http://www.dev-fr.org/index.php/topic,3603.0.html
A port of id softwares Quake 1 to the Nintendo DS. The main goal of this project is to drastically reduce the memory requiremments needed to play quake on the DS.
Discussion: http://forum.gbadev.org/viewtopic.php?t=15668
Release notes from elhobbs:
its not quite dead yet, I am still working on it. in fact there is a new update. not much added though. I added crosshair, on screen keyboard and rumble for the ezflash 3in1 (look in the readme_cquake.txt file for how to enable it for the ezflash 3in1). I also fixed lookspring.
http://code.google.com/p/cquake/
PrankDS has 3 pranks that you can pull on other people.
Release notes:
I would like to release a small homebrew app, that I made. Its called: PrankDS. It has 3 pranks that you can pull on other people.
Version 1.0 has:
2 Working pranks:
A sound player that you can add your own .raw files to. To learn how to do this, read on.
The scary maze game that has the image that jumps out at the end. (You may also change both the music and screaming sound on this too)
1 Half Working prank:
An unsolvable maze. Graphics load, but collision map only sort-of works.
It was created in about 3-4 days and shows helped me learn how to do the following better:
FAT
Sounds
Collision Maps
Images
Splash Screens
Here is how to set it up:
1st:
Download the game along with the appropriate dldi patch. (As I said, it uses FAT)
2nd:
Put the folder titled “pdsfiles” (no quotes) into the root of your homebrew device.
3rd:
Patch the game with the dldi and then put it on you device.
4th:
Have fun
Just on the side note: It will work in version 0.7.2 of DeSmuMe AS LONG AS the ds game and the folder “pdsfiles” are in the same place. No dldi patch required.
Finally here are the credits:
Game Made by: GEMISIS
Unsolvable Maze background graphic thanks to: http://familyfun.go.com/printables/season/specialfeature/april-fools-printable-pranks/
Scary Maze Game Idea thanks to: Creators of the Scary Maze Game
Splash Screen Music thanks to: DC Comics (you will see why)
Maze Game (both of them) Music thanks to: Kikaimaster
Finally, special thanks to: The palib creators, for palib.
Download Link:
http://rapidshare.com/files/132759843/PrankDS.rar.html
http://forum.palib.info/index.php?topic=5309.0
DSHobro is a homebrew web browser for the Nintendo DS. It requires a PC application to work.
Changes:
* Multi-line text support. To insert a line break, just type /n in DSHobro.
* Upgraded DSWifi library to the latest version: connecting to Wifi AP now works a lot better. Transfer rates apparently haven’t improved though.
* Manual configuration is now possible. You may enter your IP & port manually — for those who had problems with the automatic configuration.
* Improved graphics slightly and corrected a few bugs.
Discussion: http://www.dev-fr.org/index.php/topic,3608.0.html
http://costello.dev-fr.org/
We’ve missed the update of Cortes48’s homebrew game Totitoes.
http://www.playeradvance.org/forum/showthread.php?t=25690
DS Twitter is a Twitter client for Nintendo DS.
Thanks to http://www.nintendomax.com for the news.
http://acdrtux.es/tag/dstwitter/
If you’re not familiar with Tetra Master, it’s the card based mini game from Final Fantasy IX. -> http://en.wikipedia.org/wiki/Minigames_of_Final_Fantasy
Changes:
-Added saving/loading of player card collection and stats
-Added card collection screen
-Added player experience and levels
-Added individual card stats(experience, X,A types)
-Changed to predefined opponents for each player level rather than random card selection
-Replaced sprite based menus and text with standard console based text
-Added a gameplay tutorial
Discussion: http://forum.gbadev.org/viewtopic.php?t=15151
http://www.codinginthedark.com/?p=58