Nintendo DS News
AmplituDS is based on the gameplay of Amplitude for the PlayStation 2.
How to play?
You are in control of the ship. You can move it left and right, to let it hover over another lane. In the picture above, for instance, the lanes are coloured red, orange and blue.
When hovering over one of these lanes, you will notice dots on them. On the blue lane for example, you see them being yellow. Those dots are actually targets, and your goal is to shoot them all without missing one. Sounds easy enough, no? The catch is that the targets are aligned to either be on the left side of a lane, in the middle of a lane, or on the right side of a lane. On the blue lane in this picture, you can clearly see the pattern being [ left, right, left ] each time. You need to hit the right buttons in order to be able to shoot down the targets.
The targets are placed on the rhythm of the music. That should make things a bit easier for you. The music of a lane will only play if you’re shooting down all the targets in the right way (ie: not missing one). If you succeed to do that for a while, the lane blows up and the music associated with that lane will play on. For the red lane, that music is usually the drums section. After having shot down a lane, I suggest going to try an other available lane as soon as possible, to rack up your score. Each consecutively succesful destroying of a lane not only gives you points for all the targets you hit, but also increases the multiplier, making your score even higher!
Now, there are also powerups available in the game. These are: autoblaster, freestyle and scoredoubler. Autoblaster destroys an entire lane for you. If you failed a lane, and use the autoblaster to destroy it anyway, you’ll get your old multiplier back (yay!). Freestyle is you scratching on the touch-screen to get points and creating a nice melody yourself. Scoredoubler is exactly what you’d expect it to be; it doubles the scores you’d otherwise receive for a short time.
That’s it. If you want to know more about the concept, please read FAQs and such on the game on which AmplituDS was based on. That should help out. Maybe one day, I’ll put a quick video of this game online as tutorial.
Thanks to http://www.nintendomax.com for the news.
http://amplituds.drunkencoders.com/
DS Twitter is a Twitter client for Nintendo DS.
Thanks to http://www.nintendomax.com for the news.
http://acdrtux.es/
Heise-Germany were posting an article named “Nintendo geht gegen unautorisierte Spiele für mobile Konsole DS vor”.
The article basically describes that Nintendo and a bunch of Videogame Publishers teamed up to go after people who sell R4 cards. There is also a mention that Nintendo does not like “unlicensed games”, but there is no real mention about homebrews, pretty much it will count as “unlicensed” as well anyway.
While we agree going after such cards for pirate purpose, there should be still an open door for homebrews. If you bought a console, there should be the right to do with it, whatever you want.
http://www.heise.de/newsticker/Nintendo-geht-gegen-unautorisierte-Spiele-fuer-mobile-Konsole-DS-vor--/meldung/113613
MyBookWorm is a remake of an existing Java game named “Bookworm”.
The goal is to carry out words with the letters available on the plate. With each word carried out the score increases and the difficulty too.
http://www.playeradvance.org/forum/showthread.php?t=26656
Inferno is an operating system for creating and supporting distributed services.
Inferno was first made in 1995 by members of Bell Labs’ Computer Science Research division to bring some principles of Plan 9 from Bell Labs over to other systems. Inferno is a distributed operating system based on three basic principles borrowed from Plan 9:
* Resources as files: all resources are represented as files within a hierarchical file system
* Namespaces: the application view of the network is a single, coherent namespace that appears as a hierarchical file system but may represent physically separated (locally or remotely) resources
* Standard communication protocol: a standard protocol, called Styx, is used to access all resources, both local and remote
[Text taken from Wikipedia]
Thanks to brakken / http://www.tehskeen.com and Nintendo-Scene ( http://nintendo-scene.com/1116 ) for the news.
http://code.google.com/p/inferno-ds/
Pixelman is an sprite editor which will work directly on your Nintendo DS!
Changes:
adding a cancel or okay check to file save screen, and disallowed being able to save with no file name
(Originally posted by Kedo)
http://forum.palib.info/index.php?topic=5230.0
MyBookWorm is a remake of an existing Java game named “Bookworm”.
The goal is to carry out words with the letters available on the plate. With each word carried out the score increases and the difficulty too.
http://www.playeradvance.org/forum/showthread.php?t=26656
Pixelman is an sprite editor which will work directly on your Nintendo DS!
Changes:
* Modification of palette colors. I intend to merge the transparency edit and palette edit into one option though, because it’s a tad redundant…
* Choice of whether you want to save palette or sprite AND choice of file names
* More files visible in palettes and sprites folders when loading.
* Some slight look changes, and randomization of speed of the little intro graphic.
http://forum.palib.info/index.php?topic=5230.0
FewChessDS sees another update and reaches v0.5.
http://www.dev-fr.org/index.php/topic,3603.0.html