Antonio Nino Diaz has updated his 3D Tetris game “Tetris 3DS”.
DSMCU implements the most important parts of the MCU mix protocol. It talks to audio workstation software (mainly tested with Reaper PC + allegedly Mac, may possibly work with other apps) over WIFI via DSMI. (i.e. mix + record arm from your couch.)
Video in action: https://www.youtube.com/watch?v=eAvvl1U9K5E
cid2mizard has announced his updated slot machine game “Lucky Slots DS” for beeing released today.
http://cid2mizard.dev-fr.org/p3970/2008-06-16-lucky-slot-ds-wip.html
Firstro is Meduusa’s first coded NDS intro.
t4ils updates his flash puzzle game remake “Still Alive”.
Bataille Navale is a “Battle Ships” game for Nintendo DS. Finde the 5 ships and blow’ em up!
UAPaint is a drawing application for Nintendo DS.
Changes:
-Changable canvas sizes! (You can load or create images 256X192 or less now!)
-Now scans card for UAPaint Directory (directory can be placed anywhere)
-Fixed black BG bug when exited pallet menu
-zoom now zooms to the last place moved too
-streamlined copy and paste & fixed copying bugs (no longer have to select stuff from top left to bottom right; all directions work now)
-added new option to options menu
-added X flip and Y flip in copy and paste options
-fixed zoom bar positioning
-releasing the B button when zoomed now returns to correct zoom level
Antonio Nino Diaz has updated his 3D Tetris game “Tetris 3DS”.
Thanks to http://www.nintendomax.com for the news.
http://www.elotrolado.net/hilo_homebrew-tetris-3ds_1021145_s20
graphDS is a program for the Nintendo DS that can evaluate mathematical expressions and graph Cartesian, parametric, and polar equations.
Release notes:
In the latest version, I added a CAS, two new graphing modes (slope field and Euler’s method), and made calculation and graphing speeds 2.5x faster! Also be sure to check out all of graphDS’s useful built-in functions accessible via the catalog.
This little NDS program demonstrates some of the hardware’s graphics capabilities.
The demo shows how to use a bunch of NDS features and some otherwise handy code, like:
– Hardware volume shadowing – A mini-tutorial is included in the readme!
– Motion blur with video capture, using only one VRAM bank, at 60 FPS
– Hardware lighting, texturing, fogging, antialiasing etc.
– Display brightness control
– Viewport scissoring (thanks to gabebear off the gbadev.org forum)
– Loading text and binary files (now through libfat)
– Converting .tga 24/32bit image data to 16bit nds textures
– Displaying a custom font and a text area over a background image
– (NEW!) Smooth touch input
– (NEW!) Simple frame rate counting and display
– … and other things