Avoid the bullets for as long as possible.
Thanks to http://www.dev-fr.org for the screenshot.
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4322&forum=9
Avoid the bullets for as long as possible.
Thanks to http://www.dev-fr.org for the screenshot.
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4322&forum=9
graphDS is a very primitive program for the DS that implements the class and performs calculations. Eventually, this application will be a sort of graphing calculator that will include expression evaluation, graphing, and calculus tools like slope fields and Euler’s method. It will also be capable of evaluating definite integrals and Riemann sums.
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4316&forum=9
Quirky speaks up about the future of Bunjalloo, a web browser for the Nintendo DS.
Read on:
Lately I’ve read some positive comments about my home-brewed web browser on a few different forums and news sites. It’s nice to know that people find the software useful! I’ve also received some suggestions via email on how to make the browser even better for people. One of the interesting things about having a homebrew browser is that it can do things that the official browser can’t, like download files to the memory card or provide translations for languages other than the official 5.
So with this in mind, I’m now working on improving the way Bunjalloo downloads files. Currently it’s not very user friendly and requires you to download the file, then save it. This is pretty unintuitive – it’d be better to sniff out the MIME-type of file that the user clicks on, then either download and show it for supported image and text MIME types, or offer to save it to disk for “exotic” MIME types. Y’know, a bit like everyone else does it 🙂
As for translations, there’s not much user interface to translate at the moment, but what is there has now been pulled out into resource files, defined per language. Currently only the languages supported internally by the DS are selectable, and the language displayed can only be altered by changing the DS’s language option from the system settings. But this is only a beginning, if there is enough interest I can extend language support to those not built in to the DS via a configuration option. The actual translations into other languages need doing, so if you want to help out let me know. I have English and Spanish done, Italian, French and German are needed, as is Japanese. Sadly Japanese won’t work without changing the font, the one I have at the moment doesn’t include the full range of universal characters.
Speaking of helping out, keep that feedback coming. Star issues that you think are most important, report bugs, even write patches 😉 There’s a new mailing list/forum for discussing Bunjalloo if mailing me is too much hassle. I look forward to hearing from you!
Bunjalloo is a web browser for the Nintendo DS. It under active development, and can already display simple pages, follow links and view images.
Changes:
Fix clicking URL on url/image menu, as reported in issue 44
Massif released a new homebrew NDS game called Lights Off. Goal is to TURN off all lights on the playingfield, which turns out to be not that easy.
Other release notes:
In honor of my new site, here is my very first NDS homebrew game: Lights Off. It is a simple remake of the popular Lights Out game. This version is 6×6 and comes with 150 puzzles.
Thanks to http://www.dev-fr.org for the screeenshot.
As recently announced, here comes the first release of Legion.
It’s a 3D isometric shooter game.
Cobain updated his homebrew game project Closed to v1.2.
Smash the buttons… 🙂
Thanks to http://www.dev-fr.org for the news.
http://74.220.207.96/~techwiza/nds/wbb3/index.php?page=Thread&threadID=6539
You are in control of the ship. You can move it left and right, to let it hover over another lane. In the picture above, for instance, the lanes are coloured red, orange and blue.
When hovering over one of these lanes, you will notice dots on them. On the blue lane for example, you see them being yellow. Those dots are actually targets, and your goal is to shoot them all without missing one. Sounds easy enough, no? The catch is that the targets are aligned to either be on the left side of a lane, in the middle of a lane, or on the right side of a lane. On the blue lane in this picture, you can clearly see the pattern being [ left, right, left ] each time. You need to hit the right buttons in order to be able to shoot down the targets.
The targets are placed on the rhythm of the music. That should make things a bit easier for you. The music of a lane will only play if you’re shooting down all the targets in the right way (ie: not missing one). If you succeed to do that for a while, the lane blows up and the music associated with that lane will play on. For the red lane, that music is usually the drums section. After having shot down a lane, I suggest going to try an other available lane as soon as possible, to rack up your score. Each consecutively succesful destroying of a lane not only gives you points for all the targets you hit, but also increases the multiplier, making your score even higher!
Now, there are also powerups available in the game. These are: autoblaster, freestyle and scoredoubler. Autoblaster destroys an entire lane for you. If you failed a lane, and use the autoblaster to destroy it anyway, you’ll get your old multiplier back (yay!). Freestyle is you scratching on the touch-screen to get points and creating a nice melody yourself. Scoredoubler is exactly what you’d expect it to be; it doubles the scores you’d otherwise receive for a short time.
That’s it. If you want to know more about the concept, please read FAQs and such on the game on which AmplituDS was based on. That should help out. Maybe one day, I’ll put a quick video of this game online as tutorial.
Do you love Sudoku? You may need assistance in solving the puzzles? Then NDSudoku Solver is for you!
Thank to http://www.dev-fr.org for the news.
http://www.dev-fr.org/projets/(nds)-ndsudoku_solver/msg22478/?topicseen#new