Nintendo DS News
DualScheme (03-03-2008) (NDS misc)

DualScheme is a halfway compliant implementation of Scheme for the DS. It includes most of the basic features of the Scheme language. It provides a REPL (read-evaluate-print-loop) that shows evaluation results on the top screen, and uses the bottom screen as a virtual keyboard. It does not implement continuations, macros, tail-call optimization, garbage collection, or error handling, and it leaves out a few syntax shortcuts, but other than that, DualScheme allows you to program on the go in the Scheme language!

http://forum.gbadev.org/viewtopic.php?t=15103

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Simple Notepad (03-03-2008) (NDS Application)

Simple Notepad is a Notepad application mainly for korean NDS users.

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4373&forum=10

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GraphDS v0.1 (NDS misc)

GraphDS is a program for the DS that implements the class and performs calculations.

Release notes:

I’ve made some more progress on graphDS. Now there’s an easier-to-use keyboard and it can even graph equations. Riemann sums and integration have their own keys, but the syntax is still the same as before.

Integrate: int(expression, left limit, right limit)
Middle Riemann Sum: RM(expression, left limit, right limit, rectangles)
Left Riemann Sum: RL(expression, left limit, right limit, rectangles)
Right Riemann Sum: RR(expression, left limit, right limit, rectangles)

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4316&forum=9

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Scogger v0.2 (NDS Game)

Scogger is a simple puzzle game, released in occasion of the Annual drunkencoders christmas game coding competion.

The goal of the game is to make the frog jump over all the tree trunks. The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit! Remember that the frog cannot jump backward, and pressing SELECT restart the level! Clean the stage for going to the next level (they are 10) or press START to go to the next one.

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4375&forum=9

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Combos v1.0 (NDS Game)

Combos is like a DDR game where the user is supposed to perform the various actions on the top screen in a given amount of time. There are 4 different actions one can perform with the stylus and also the 4 buttons map to each action.

Thanks to cid2mizard for the news.

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4360&forum=38

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Etch A Sketch DS v0.5 (NDS misc)

spannernick updated his “Etch A Sketch DS” application. This version adds a splash screen, so in particular it’s not a big update.

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4349&forum=38

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Etch A Sketch DS (NDS misc)

“Etch A Sketch DS” is the second Etch A Sketch application in less than 24 hours. Autor of this piece of work is spannernick.

Release notes:

This is my first hombrew and its finished yet..

I need to put a wipe screen on it to clear the screen,at the moment you have to turn off the DS to do that..

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4349&forum=38

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ScummVM DS v0.11.1 (NDS misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it’s more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King’s Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

Changes 0.11.1 (2008-02-29):

Ports:
– Revived the PS2 port.
– Revived the BeOS port.

SCUMM:
– Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
– Fixes for cursors in HE games.

AGI:
– Fix for zombies in King’s Quest 4.
– Fix for changing palettes in fanmade games using AGIPAL.

Lure:
– Fixed some conversation crashes in the German version.
– Fixed operation of the optional copy protection dialog in the German version.
– Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
– Fixed glitch that could cause transformation sparkle to happen a second time.
– Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
– Fix for rat maze bug in Inherit the Earth which made game not completable.
– Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
– Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
– Fixed graphics glitch in Inherit the Earth with simultaneous speech.
– Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

http://www.scummvm.org/downloads.php

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iFile v0.12 (NDS Application)

Darkchild updated his explorer tool iFile, to be used with a Nintendo DS.

Changes:

*Added on the top monitor, the ammount of files in the folder
*Now when you press B you will go to the parent folder
*Added the delete button (Still working on deleting folders)
*Added the delete confirmation (Don’t want to delete any files accidentally now, do we? )
*Fixed a bug that made one less item appear on screen
*Fixed a bug that made the DS crash when deleting the last file in a folder
*Fidex a bug that made the DS crash when deleting no files

http://www.dev-fr.org/news/(nds)-ifile-v0-12/msg22905/?topicseen#new

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SuperPongBros (NDS Game)

Pong in a very different way, coded by Delca.

http://www.playeradvance.org/forum/showthread.php?t=18392

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