Nintendo DS News
MIDI-Jammer v2.1 (NDS Application)

MIDI-Jammer turns your DS into a wireless MIDI Controller. It lets you “draw” musical ideas and shapes in a manner that is both easy to pickup for a non-musician and also consistent/coherent enough that those who are trained musicians can have a high-degree of MIDI control through the interface.

http://forum.gbadev.org/viewtopic.php?t=16216

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Shmup v0.6 (Beta) (NDS Game)

Valryon has updated his Shoot’em Up game for Nintendo DS.

Changes:

– Two levels, three bosses, two graphical modes
– Three weapons, each with 3 improvements
– Some sounds (rather deafening)
– A menu, a GUI
– Code resurfaced, constant use of data to a file share that are then used in the engine of the game a little optimization -> enemies by up to 80 levels!

http://www.dev-fr.org/index.php?topic=3867.0

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Hackds v1.0 (NDS Game)

Donnie Russell has ported the roguelike game PC Hack 3.61 to the NDS.

Thanks to http://www.dcemu.co.uk for the news.

http://www.freewebs.com/drussell/Download.htm#NDS

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DSwiki v0.2 (Alpha 1) (NDS Application)

DSwiki is an offline viewer for Wiki markup, for example for the Wikipedia, Wikibooks, Wiktionaries, …

Changes:

– DSwiki has a very, very cool title screen, designed by my beloved wife. You can find other works of her an her website http://www.stefanie-gronau.de , which is very much worth a visit.
– The filesize grew a little, because fonts for all combination (normal/bold/italic/bold-italic) are integrated in the EFS in the binary. I don’t use them, except for the titlebar, but they are already there, sleeping until a future version needs them.
– The search mask was improved, in graphic and usability. Realtime searching can be disabled, allowing faster searches on the english version of the wikipedia (suggested by C. in private communication).
– Filenames of dumps are case insensitive now. I think that will remove a lot of these annoying ‘No wikis found’ messages (found with very good help from GreenShadow)
– Much more unicode rules for upper/lowercasing and replacing diacritical characters were added. You will need dumps that were compiled with at least version 1.0.2 of the indexer (released a day ago), to have the best possible index sorting, but DSwiki will always be backward compatible, so you can continue using your older dumps.
– The previous point also applies to other languages or written scripts than the latin alphabet, such as greek or cyrillic. Wikis in these scripts seem to work very good (as far as I can tell, because I can’t read anything that was written there 😉 ).
– Wikibooks with relative links and subpages are supported now.
– The keyboard was improved, and these changes were backported into the PAlib-SVN-trunk, so other users will benefit from that too, sooner or later.
– and many smaller or bigger bugfixes

http://forum.palib.info/index.php?topic=5616.0

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Setris (Preview Release 1) (NDS Game)

Setris is a puzzle game where you have to find patterns in a set of stones displayed. Patterns are defined by a set of simple rules, but together they will put your mind to its limit.

As the game advances more stones will fall down in faster rates. You loose, when the screen is full.

Release thread: http://forum.palib.info/index.php?topic=6124.0

http://code.google.com/p/setris/

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SunOL v0.3 Final (NDS Application)

SunOL is an apllication to view/read the NDS release list. It allows you to view all informations about games along with boxarts and screenshots.

Changes:

New:
– Add a theme selector (this version is published with 3 themes by 59HXC)
– Add a bookmark feature

Modifications:
– moved skin.ini to theme.ini (this file is different)
– Engine fully rebuilt more efficient

Bug fixes:
– the rebootlib is downgraded to the older one (SunOL will now work on R4&co

Thanks to www.nintendomax.com for the news!

http://sundev.890m.com/

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DS-Me (Beta 1) (NDS Application)

Plata and Mikau are working on an operating system for Nintendo DS named DS-Me. DS-Me is optimized to use a minimum of resources.

Release notes:

Beta 1:
Displays of the interpreter acting, posivilidad events on. Function of windows, buttons and text. Not adapted to the user.

In future versions, with this so you can do whatever you want as if it were your computer, but with something very important … You can do several tasks at once! Imagine being able to listen to while you read an mp3 file. With DS-I is possible!

Thanks to www.nintendomax.com for the news!

http://www.elotrolado.net/hilo_ds-me-el-so-definitivo-para-ds_1127767

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Powder (Build 108) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

The mouse will work again for the onscreen keyboard in SDL builds. (Ilya, Teun Peelen)
Description when wearing necro dress code spells servant right. (David Damerell, Andreas Bohm)
Vacuum correctly spelled in death message. (David Damerell)
“Click on your self to search” rather than Clicking. (Narius Varigor)
Starting as cultist will immediately tell you ><0|V|'s whim. (hotpoo) Loading a save game worshiping ><0|V| will likewise report the whim. Zapping a hostile wand of create monster will have a chance of the creature turning on you. (hotpoo) New boon from gods: hostile creatures surrounding you can be smitten. (Indirectly Ambvai) Earth hammers can be forged into artifact earth hammers with the proper setup. (David Damerell) Level up hitpoints and magic points are now 2d2+1 rather than 1d4+1, giving a tighter distribution and slight boost to the average. (Teun Peelen) Earth hammers have an encyclopedia entry. (David Damerell) When you can move in diagonals you can use the diagonals of the numberpad. (Andreas Bohm) There is now a SafeWalk mode which stops you from attacking when walking about. You can toggle this by pressing Ctrl when using the arrow keys or binding the Safe Walk command to a button in GBA mode. (Andreas Bohm) The delete key works the same as the backspace key, a useful feature on Macs whose keyboards lack a backspace. (Roger Bolton) Wishing for a level teleport no longer uses atoi() so hopefully works on gpsphone. (Roger Bolton) We now promote room flags to map flags when loading. This way loading the game on the final levels will not turn the levels into floor-diggable and hence suddenly create holes to short-circuit the levels. (Ambvai, debugged by Andreas Bohm) A case where you could achieve barbarian dress code despite not wearing armour is fixed. (Malte Helmert) You now gain piety for the barbarian and necro dress codes. (Malte Helmert) You can no longer move diagonally if both orthogonal directions are blocked by walls. Spells cast when you have the can dig intrinsic will no longer disintegrate earth elementals. (SparroHawc) Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Other release notes from Jeff:

Keeping with POWDER tradition, a long time between releases does not mean there was some huge secret code being worked on that took this long to get ready. It means I was busy with other stuff. That said, there are a good number of fixes in this version. Most important is likely the Safe Walk ability, derived from a patch by Andreas Bohm, which lets non-DS users the ability to avoid accidentally attacking kiwis when they go careening through the hallways. The intent is you can bind it to, say, [L], and then hold that when you want to move safely. If you want [L] to attack, you can change the global option. SDL users may use the ctrl key. Unless they are using vi-keys in which case I’m afraid they are out of luck for now. I can only hope those players believe that Safe Walk is for weaklings.

Thanks to http://www.nintendomax.com for the news.

http://www.zincland.com/powder/index.php?pagename=release

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Jack Turtle WIP (05-11-2008) (NDS Game)

Some of you might remember kiswa who was developing a platform game named “Jack Turtle” ( http://forum.palib.info/index.php?topic=3531 ). The last demo has been released more than one year ago, but kiswa has NOT given up the game yet.

Quote:

Anyway, I just wanted to post so the two or three people who check this blog would know that I’m still working on my game, and it’s not going to die any time soon. they are not likely to work right.

This has been caused by a lack of motivation and also the fact that kiswa is now part of the PAlib development team.

http://jackturtle.kiswa.com/posts/motivation-and-palib-svn

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Closed v1.6 (NDS Game)

Cobain updated his homebrew game project Closed to v1.6.

http://www.dev-fr.org/index.php?topic=3896/0/

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