Nintendo DS News
Lode Runner Origine v1.0 (NDS Game)

c_boy released an remake of BroderbundSoftware’s “Lode Runner”. The original from 1983 was running on an Apple II device.

http://www.playeradvance.org/forum/showthread.php?t=29119

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LIBXM7 v0.59 (Beta) (NDS Misc)

sverx released a library which plays XM modules on Nintendo DS.

Release notes:

finally, after many hours spent trying to write something that looks like an API documentation 😉 I can release the long time ago promised XM replay library.

It works completely on ARM7, it has some effect column support, some volume column support, instruments with complete volume envelopes support, 8 & 16 bit samples with normal & ping-pong loop support…

Feedback about the lib and the documentation is warmly welcome! Thanks everybody that helped me to achieve this personal milestone… and I hope somebody will find my work worth a try 🙂

http://forum.gbadev.org/viewtopic.php?t=16198

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Pixelman v0.93.2a (NDS Application)

Pixelman is an sprite editor which will work directly on your Nintendo DS!

Changes:

Welcome to the v0.93.2a release of Pixelman. No longer the first to introduce the Sprite Testing Arena I’ve been working on for the last few months, but that new feature still bears mentioning.
I’m really really hoping to have as many people as possible to check this new feature out. All instructions are in the Readme included.

*Added limited drawing with DPad option…

*Added Hflip and Vflip Tools.

*Note on Gridshift – Shifting past one edge of the grid will wrap around. This was fixed in this release from v93.0c

*Note on Rotation – Rectangular sprites really won’t rotate correctly at 90 degrees so instead, they’ll rotate a full 180. This was fixed in this release from v.93.0c

*Note on Zoom – Currently all other tools are disabled while zoomed. Use D-Pad to move around the viewing box. Stylus still draws but as I’m typing this I realize you’ll not be able to switch colors. That will be remedied shortly. New in this release.

You will require to sign up to get the file from it’s original source, if you do not want to do that you may consider downloading from //files/1882/

http://forum.palib.info/index.php?topic=5230.0

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PAlib News (NDS misc)

The current developers of PAlib do ask to maintain PAlib via it’s Google Code page ( http://code.google.com/p/palibds/ ) only, as this will make things a lot easier for everyone. The request has been made via the PAlib boards and has been linked below.

PAlib is a community-maintained Nintendo DS homebrew development library. PAlib is a resource to make coding for the Nintendo DS easier, for both beginner and advanced programmers.

http://forum.palib.info/index.php?topic=6078

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Wee Basic v0.5 (NDS Application)

Wee Basic is a BASIC interpreter for the NDS got an update after more than half a year – programming and debugging are performed directly on the DS.

Wee Basic now allows the use of sprites and backgrounds so you can try your hand with real Nintendo DS games using simple BASIC.

Changes:

– Added SOUND (can play mp3s)
– You can record and play from the DS MICROPHONE.

http://forum.palib.info/index.php?topic=6083

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2Dart v0.8 (NDS Game)

ErrorA has updated his Dart game 2Dart for Nintendo DS.

Changes:

* Animated darts
* Cricket support (classic and tactics)
* Difficulty-levels (easy, medium, hard) at game option

Discussion: http://forum.gbadev.org/viewtopic.php?t=16138

http://www.uitdehoogte.nl/2dart

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Woopsi v0.36 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Release notes:

Version 0.36 is now out. Changes include more examples, a calendar gadget (and associated date class) and a number of bugfixes and optimisations. Get it from http://www.sourceforge.net/projects/woopsi as always, and check the blog at http://ant.simianzombie.com/blog for more info.

Full changelog:

Fixes:
– s32 used as iterator when working with visible rect cache to prevent permanent loops when large numbers of rects were visible.
– s32 used as child gadget iterator.
– MultiLineTextBox::resize() correctly recalculates the number of visible rows.
– Tidied up MultiLineTextBox::getRowX() and getRowY().
– MultiLineTextBox::getCurrentPage() no longer divides by 0 if there are no visible rows.
– MultiLineTextBox::draw() tidied up; correctly draws when partial line of text is visible.
– MultiLineTextBox vertical alignment options all work correctly.
– MultiLineTextBox scrolls correctly when text is added.
– MultiLineTextBox has cursor support.
– Text::stripTopLines() was not removing all characters.
– Deleted empty fontbase.cpp file.
– Removed unused “bitmap.h” include from “skin.h”.

New Features:
– Moved all classes into WoopsiUI namespace.
– Added Date class.
– Added Calendar gadget.
– Added Calendar example.
– Added Date example.
– Added ProgressBar example.
– Text::wrap() only wraps lines impacted by insert/delete/append operations.
– Replaced unused Bitmap struct with a Bitmap class with drawing routines.
– Replaced SuperBitmap drawing operations with a Bitmap object.

http://forum.palib.info/index.php?topic=3606.75

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DexterDS (NDS Application)

A Pokedex application by benjifs for Nintendo DS.

Release notes:

Hi. This is my first post here and it is also my first homebrew. Here is DexterDS. It’s a pokedex for the DS from a pokemon fan perspective. Therefore it does not include where to catch or different descriptions for each game. Let me know what you think.

http://forum.gbadev.org/viewtopic.php?t=16194

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PuzzleKlax WIP (Arcade emu for NDS)

Alekmaul is currently working on a single arcade game emulator, namely for the game Klax. There is no release yet and you will be in need of the original Arcade romset of Klax.

Thanks to alekmaul himself for the news.

http://www.portabledev.com/pages/ds/jeuxdev.-perso/puzzleklax.php

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Pixelman v0.93.1a (NDS Application)

Pixelman is an sprite editor which will work directly on your Nintendo DS!

Changes:

Welcome to the v0.93.1a release of Pixelman. No longer the first to introduce the Sprite Testing Arena I’ve been working on for the last few months, but that new feature still bears mentioning.
I’m really really hoping to have as many people as possible to check this new feature out. All instructions are in the Readme included.

*Added Hflip and Vflip Tools.

*Note on Gridshift – Shifting past one edge of the grid will wrap around. This was fixed in this release from v93.0c

*Note on Rotation – Rectangular sprites really won’t rotate correctly at 90 degrees so instead, they’ll rotate a full 180. This was fixed in this release from v.93.0c

*Note on Zoom – Currently all other tools are disabled while zoomed. Use D-Pad to move around the viewing box. Stylus still draws but as I’m typing this I realize you’ll not be able to switch colors. That will be remedied shortly. New in this release.

http://forum.palib.info/index.php?topic=5230.0

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