Bunjalloo is a web browser for the Nintendo DS. It is still under development, but can already display simple pages and follow links.
Here comes another update of sephiroth_ff7’s 3D Breakout game “Cube Breakout”.
Brunni has updated his Gameboy Color emulator for NDS. This version increases speed and compatibility.
Thanks to http://www.dev-fr.org for the news.
Jeremysr made the “edge-matching” puzzle game Tetravex for the DS.
Here’s the current features:
– Different board sizes: 2×2 to 6×6
– Numbers are coloured like the Gnome version (gnotravex)
– Hints
– Can move all tiles at the same time with the D-pad
Thanks to http://www.dev-fr.org for the news.
PuzzleManiak is a port of the marvelous Simon Tatham’s Portable Puzzle Collection on Nintendo DS. All 27 games are ported on NDS: Tents, Dominosa, Mines, Bridges, Light Up (aka Akari), Pattern (aka Picross), Net (aka Netwalk), Untangle (aka Planarity), Sudoku (aka Solo), Galaxies, Slitherlink (aka Loopy), Blackbox, Mastermind (aka Guess), Map, Filling, Solitaire (aka Pegs), Sixteen, Fifteen, Slant, Rectangles, Netslide, Samegame, Unequal, Flip, Inertia, Twiddle and Pyramid (adaptation of Cube).
Changes:
– fix a bug in Tent’s help (Thanks Rev. S Campbell for finding that)
– add some missing dutch translations
– improve ‘undo’ button detection to avoid pressing ‘new’ or ‘again’ by mistake
Use your NDS as phone.
Thanks to http://www.dev-fr.org for the news.
EunHye DS is a jigsaw puzzle game by beodeulpiri.
Thanks to http://www.dev-fr.org for the news.
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3661&forum=9
Woopsi has been updated…
Thanks to http://www.dev-fr.org for the news.
doud is working on a NDS game, based upon a flash game called “Memory Me”.
The author of Dicewars decided to release an Alpha version of the upcomming Dicewars DS 0.4.0.
Dicewars DS is a multiplayer version of a popular Flash based strategy game Dicewars for Nintendo DS handheld console. Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent’s territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win.
At the end of each turn, the greatest number of adjoining territories you have is calculated, and you are awarded a bonus of that number of dice, which are placed randomly on your territory.