Nintendo DS News
PuzzleManiak is a partial port of the Simon Tatham’s Portable Puzzle Collection on Nintendo DS.
Changes:
# New game integrated: Inertia
# Untangle is back (was not working on 2.4)
# More translations have been integrated => rules/text menus available in 7 languages: English, French, Italian, Spanish, Brazilian, German and Dutch.
# Bug fix in ‘online scores’ (thanks to Stephen & Albert)
http://www.puzzlemaniak.com/blog/index.php
Seems a new version of SNEmulDS will be out soon. Here is some information directly from it’s homepage:
The new version of SNEmulDS 0.6 comes closer… The new GUI is nearly finished and is being integrated to the main core. I’m waiting for artworks from my friend to complete the GUI design.
A new feature of the next release will be multi-language support. For the moment, the language setting is read from the DS firmware, and the charset used is ANSI Western occidental (Windows-1252) so the translation is limited to : English, French, German, Spanish, and Italiano. But in future, Japanese and other language will be included.
All language has been translated already ! Thanks! Others languagues are welcomed to, but will be not included in next release. If you wish to translate in Japanese, i would be interested by a translation using katakana first.
http://www.snemul.com/ds/?p=34
“Cooking Timer” by Infantile Paralysiser has been updated.
Thanks to manu for the news.
http://mdxonline.dyndns.org/
MemtestARM is a memory testing application for NDS.
Thanks to Manu for the news.
http://forum.gbadev.org/viewtopic.php?t=14099
Here comes a slide puzzle game from Odin.
Thanks to http://www.dev-fr.org for the news.
http://odin.dev-fr.org/
Bunjalloo is a web browser for the Nintendo DS. It is still under development, but can already display simple pages and follow links.
Changes:
* Complete GUI rewrite. Fixes issue 7 and (most of) issue 5.
* Much better connection handling, fixed issue 9 . Uses hot-off-the-compiler dswifi 0.3.3 too.
* Better rendering, less multiple blank line problems.
* Completely new keyboard display. Fixed the underscore problem from issue 6 .
* Proxy server configuration added.
* Changed license to GPL v3
* Added tool bar (back, forwards, stop, load page, wifi status)
* Easier installation – just unzip to the card, no more “bunjalloo-dist” dir.
* Fixed issue 6 , issue 8 , issue 15 , issue 16 and issue 18
* Prior to the final version, several more bugs were squashed!
http://code.google.com/p/quirkysoft/
PuzzleManiak is a partial port of the Simon Tatham’s Portable Puzzle Collection on Nintendo DS.
Changes:
# All theme files have been updated.
# Global ranking available on the NDS.
# 8 games included: Samegame, Slant, Rectangles, Unequal, Flip, Fifteen, Sixteen, Netslide.
# Bug in ‘online scores’ fixed.
# Bug when pressing ‘Again’ after solving a game fixed.
http://www.puzzlemaniak.com/blog/index.php
Dicewars DS is a multiplayer version of a popular Flash based strategy game Dicewars for Nintendo DS handheld console. Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent’s territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win.
At the end of each turn, the greatest number of adjoining territories you have is calculated, and you are awarded a bonus of that number of dice, which are placed randomly on your territory.
Author notes:
I’m currently preparing the version 0.4.0, trying to make sure all the known bugs are fixed for it. Expected release date approximately one week ahead.
24/09/07 update – I’m currently mostly waiting. For updated sound effects, new website layout, getting the server application debugged thoroughly. Meanwhile, I’ve been playing around with ad-hoc networks and trying to get two DS’s to communicate with each other without internet / wireless access point. Hopefully in the future Dicewars DS can be also played locally with 2-8 DS’s.
– Matti
http://dicewars.drunkencoders.com/beta/
Woopsi is a “Window System” for NDS.
Release notes:
I gave in to temptation and re-implemented all of the 8-bit Woopsi functions in 16-bit. Most of the complexities have vanished, and the SuperBitmap now scrolls properly. Any speed loss incurred by doubling the amount of data flying around isn’t noticeable, but I get a slew of benefits including:
* Tidier, simpler code
* No need for palette management – I wasn’t really looking forward to having to write 8-bit palette remapping routines in order to load bitmap data into windows on the screen
* SuperBitmap works properly
I rewrote the 8-bit code that’s been giving me so much trouble in no time at all. The only problem I came across was some weird behaviour from the DMA_Copy() routine, but I soon figured out that it was the bracket problem again. Still not fixed, then…
I’ve broken the naming convention for this release – it’s called “Woopsi 16” as I duplicated the original project for the 16-bit upgrade rather than change the code, just in case I change my mind. If anyone has any good arguments against using 16-bit mode, I’d love to hear them.
http://ant.simianzombie.com/blog/