Nintendo DS News
Wizlon has updated his NDS application Tabbed to v0.12 – earlier this day there was a release of v0.10.
This app is a guitar chord finder for NDS.
Release notes for v0.12:
Another version? Yep. This one includes some changes to the chord browser, it’s now more stable, Also the tab viewer is a bit more functional (although more buggy) and displays a tab over both screens with the ability to set the tab scrolling so you can play along easier (Press A to start). More updates soon.
changelog
v0.12 – Bug with chord browser fixed, now the whole thing doesn’t crash when going back to the folder view
Tab viewer improved ever so slightly, now you can view the tab on both the screens
Tab viewer also has a very basic tab scroller so the whole tab scrolls down slowly allowing you to play along with the song hands free (Press A to start it)
http://www.suspectsoftware.co.uk/
SNEmulDS is a Super Nintendo Entertainment System emulator (in short SNES) for Nintendo DS.
Release notes:
The preview-alpha version of SNEmulDS 0.6 is now available for all the brave testers around the world!
The GUI artworks are not ready, so you have a “naked” and not very pretty GUI, but at least, you have the multi languages support!
http://snemul.com/ds/
Bunjalloo is a web browser for the Nintendo DS. It is still under development, but can already display simple pages and follow links.
Changes:
Bug fixes in version 0.3.5: Crash in the HTML parser from Issue 29
http://code.google.com/p/quirkysoft/
OutOfRange has updated his Nethack style game DungeonS. Thanks to http://www.dev-fr.org for the news.
Release notes:
I ran into a couple of problems this week that practically halted development of the game, since you couldn’t play the game because of them, and thus needed to be sorted out. Thankfully, they are now history, and I have been able to progress with the development. The biggest step forwards has been the start of the story mode, which features a character creation screen, where you can roll to try and improve your stats, change the hero’s name, and (in the future) choose a class for your hero. Currently, there are only five levels, and they still need a little work, but they do show the game working, and how it will look in the finished version. However, there are still a number of things I have planned that remain to be added, such as;
# I’m aiming for about 50 levels.
# Every ten levels, you get a “camping” screen, where you can (hopefully) save and purchase items from the shop.
# Adding the storyline, so you know why you’re there…
# Extra dungeon items, such as teleporters, to add some puzzle elements
# Greater variety of weapons and armour for each class.
# Better AI (as it’s just placeholder AI at the moment)
For two weeks development, I’m somewhat happy with how it’s turned out so far, especially due to some of the bugs I’ve had. It’s not the most complex game in the history of the world, but hopefully, with the features I have planned, I’ll increase my knowledge of c++, especially since I had practically none prior to starting this game.
I have just d/led the latest version of no$gba, and the buttons on the title screen don’t show at first… but they appear if you click the screen… don’t know what that’s about, will look into it -.-
http://blogs.moddz.com/outofrange/2007/10/07/dungeons-v01/
sephiroth ff7 updated his 3D Breakout game “Cube Breakout”.
http://www.playeradvance.org/forum/showthread.php?t=7955
Infantile Paralysiser released an update to his “Cooking Timer”.
http://mdxonline.dyndns.org/archives/nds/
DiceRoller is a “Dice Roller”, useful for board games like “Dungeons & Dragons”.
Thanks to http://www.dev-fr.org for the news.
http://fiches.dev-fr.org/project/display/418
Bunjalloo is a web browser for the Nintendo DS. It is still under development, but can already display simple pages and follow links.
http://code.google.com/p/quirkysoft/
A Touch Of War is a real time strategy NDS homebrew game by Jimmy.
Changes:
* Added a pause button. Hit start to pause/unpause the game, you can continue to give commands to your troops while it’s paused, but give too many and the game may crash, I haven’t tried.
* With units selected, you can now select a specific tree/mine to harvest or a specific enemy building to attack. This doesn’t work with building or repairing friendly buildings, you still need to move your workers nearby to do those actions.
* If you have no friendly units selected, you can select a tree, mine or enemy and see its stats.
* You can no longer build near trees/mines/other buildings. You need to space them out a bit.
* Not quite a game over screen, but I added a small notice when you win.
http://www.atouchofwar.com/index.php