SoKo is a Sokoban game for NDS.
FlickBook is an animation toy for the Nintendo DS. It allows you to create an animated film by drawing a series of frames. FlickBook requires a DLDI device with write support, so patch in the normal way.
Dicewars DS is a multiplayer version of a popular Flash based strategy game Dicewars for Nintendo DS handheld console. Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent’s territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win.
At the end of each turn, the greatest number of adjoining territories you have is calculated, and you are awarded a bonus of that number of dice, which are placed randomly on your territory.
Changes:
* Wifi is disabled when not needed (going to local game mode / main menu)
* Added a wireless boot startup logo
* Ping messages have now smaller timeout values and the game tries to reconnect automatically if the connection gets lost
* Updated to DSWiFi lib 0.3.3
Star Wars Battles is the latest new creation of space1, which is a “sink the ship” game for NDS. It’s using a Star Wars theme.
Thanks to http://www.dev-fr.org for the news.
http://space1.dev-fr.org/p3685/2007-09-02-star-wars-battles.html
Brickfall is a “Fall Down” game for NDS.
Changes:
-fixed platform collision maps
-New levels
-optimised platform loading (loads platforms faster)
-Fixed wifi leaderboard freeze
-Menus redone
-can now switch mp3s while playing (while paused press select to load a new mp3)
-updated mod song handling
-added new songs
-now checks to see if “brickfall” directory is on the root of card, if not displays error
-got rid of data folder
-updated readme with more info
-random things are more random
-fixed invisible platform bug(i think)
The goal is to remove all the tiles on the screen by connecting two tiles that have the same color and the same symbol. The link between the two tiles can have at most two corners.
Changes:
– I have received many comments about how difficult is the game. Now, there is more time to complete the first levels to be easier for beginners, but the time speeds up at each level.
– When you quickly remove several pairs of tiles, you gain more points thanks to a combo system: when the combo progress bar fills up, instead of gaining only one point when removing a pair of tiles, you can gain 2 points, 3 points, 4 points or 5 points. The progress bar fills up when the time between two removals is less than 3 seconds. Else, the progress bar gradually empty.
– You can pause the game by closing the DS.
– A the end of each level, the remaining time and remaining number of helps are added to the score.
– The 100 best scores are now saved (you need to DLDI patch the game).
– You can send your scores on leaderboard.palib.info to compare your skill with other players worldwide (beware of my sister Eglantine )
– You don’t loose anymore when there is no more possible moves. Now, the remaining tiles are randomly moved so that you can finish the game.
– More user friendly as you can use the stylus in the various menu screens, highscore screens, etc.
– More sound fx.
– Some graphical enhancements (special fx, removal of magenta pixels at the edge of sprites, etc.)
News taken from http://www.insertcredit.com
You’ve all heard of Rose Camellia by Nigoro no doubt, the Japan-originating flash game in which haughty girls slap each other in specific ways so as to be maximally rude. It was so ubiquitous at the time that I didn’t bother to mention it here. You’ve also probably heard lots of people say it should be ported to DS – well, that’s happening right now! A French homebrewer called Mia (of Everlasting Love fame) has made a small proof of concept for it, which is by no means complete. Unfortunately, Mia doesn’t have time to finish the game, so he’s asking serious/brave DS homebrew developers to contact him via his site ( http://beyondds.free.fr/ ) to talk about finishing it up. And so I’m making this post. Somebody help the man!
Cid2Mizard has updated his “human friendly” hang-man game for NDS. For now it’s still fully in french language and contains about 500 different words to find out.
This game is based upon “The Light Corridor” from Amiga 500.
Learn from one alphabet to the other and back. Learn how to write the character and how it’s pronounced.
* Hiragana
* Katakana
* Romanji
* Nigori
* Maru
* Writing
* Speech option
* Repeat option
* Selectable sets
Thanks to http://www.dev-fr.org for the news.
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=2619&forum=28