Nintendo DS News
Menu v1.1 (NDS misc)

Spinal has updated his NDS “Menu” two days ago.It’s a menu for loading homebrew and based on Chishm’s DLDI loader.

If you want to get it working on a R4 card you will need to encrypt the _ds_menu.dat using Chishm’s tool located at http://forum.gbadev.org/viewtopic.php?t=13204

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3709&forum=28

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Image Viewer v1.0 (NDS Application)

Infantile Paralysiser has released version one of his “Image Viewer” for NDS.

Changes:

Improved to use the memory more efficiently.
The simple disk check and the ARM9 memory check were added to boot-up.
PSRAM of ‘EZ 3in1 Expansion Pack’ can be used as an caching memory.
The IPK file that exceeds 8 files can be treated.
The view mode was sped up.
The DLDI driver was updated.
A small bug that existed in img2ipk.exe was corrected.
‘Large size limitation’ of img2ipk.ini was removed.
The starting position and the end position of the slide show are resumed.
The customjpeg mode of the IPK format has been improved. Please encode again with img2ipk.exe.

http://mdxonline.dyndns.org/archives/nds/

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Jack Turtle (16-10-2007) (NDS Game)

Kiswa has released the first alpha version of his platform / adventure game “Jack Turtle”.

Release notes:

Okay, I have uploaded an ALPHA demo of the game. You will want to DLDI patch it for your homebrew device as it uses FAT to auto-create a game save (and I don’t know if it will bug out if unpatched – maybe I should test that).

What it has:
* Splash Screen
* Main Menu (Only New Game and Credits do anything)
* Level Selection (See below)
* One Test Level – (This is NOT how they will look when released, just for testing!)
* Shooting
* Enemies that shoot back
* Hit-point tracking (player and enemies)
* Two Enemies with AI (Sea Urchins and SCOOWBA Fish)
* In-Game Pause Menu (Continue and Save & Quit both work)
* Lid checking (pause menu if in-game lid close)
* Some bugs (e.g. urchins flicker into screen just before appearing)

What it does NOT have:
* Scoring
* Any storytelling at all
* Good damage animations
* Death animations (they just disappear for now)
* More than one level
* More than two enemies
* Completely functional menus
* A bunch of other stuff a platform game should have that I can’t think of right now

Controls
Main Menu
Use the up/down d-pad to select items and A to activate
OR use the stylus to select and tap again to activate

In-Game
Left and right – move (duh)
Down – crouch
A – jump (& double-jump)
A + Down – drop down a platform
B – shoot

I think that covers it. If you let me know of a new bug, I’ll add you to my playtesters list in the credits (if you want).

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3531&forum=9

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Fixzone UK looking for DS Coders! (NDS misc)

Just found this request on palib.info – Fixzone UK are looking for NDS Coders. If you are keen on making some cash out of your skills… here is the text:

I am not sure if I am posting this to the correct board. I am looking for a Nintendo DS programmer that can write a program for my company. My email address is paul(a)fixzone.com. if anyone is interested in bidding for our project.

http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3693&forum=9

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Final Fantasy Battle (15-10-2007) (NDS Game)

Final Fantasy Battle is a “Final Fantasy” based battle game for Nintendo DS.

Changes:

Just change the control style, and some small graphic detail. Now this game control more easy, the stylus release can throw the ball.

http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=2920&forum=9

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SvSIP (15-10-2007) (NDS Application)

SvSIP is a software that you allow to use your Nintendo DS like a phone. For this, it uses SIP protocol. This protocol is an open standard for creating, modifying, and terminating sessions with one or more participants. It is widely used as a signaling protocol for Voice over IP.

Changes:

The wifi configuration is possible without commercial game. Improve wifi management. DS rings when call is received. Using of key [A] to call or to answer, [B] to hang up.

http://svsip.free.fr/spip.php?rubrique9

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HamHamDS WIP (NDS Game)

Cid2Mizard, known for a bunch of DS Lua games and news poster at http://www.dev-fr.org has touched PAlib and is working on a game called HamHamDS.

More information in french language on his page.

http://cid2mizard.dev-fr.org/p3726/2007-10-14-hamhamds-wip.html

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Image Viewer (14-10-2007)

Infantile Paralysiser updated his “Image Viewer” for NDS.

Thanks to http://www.dev-fr.org for the news.

http://mdxonline.dyndns.org/archives/nds/

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Pingalo v0.19 (NDS Game)

Pingalo is a homebrew for Nintendo DS developed using PAlib.

The goal of the game is to help Pingalo to collect all his eggs and penguin babies in each level in a specific order. There are different objects which will help you with this task, along with, of course, enemies.

http://www.playeradvance.org/forum/showthread.php?t=13928

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Kung Fu Wonderboy Chaos v0.1 (NDS Game)

Here comes another release from “Virtua Peanuts” – Kung Fu Wonderboy Chaos.

Game Modes are:
1 Player – Boring Mode
2 Players – Hot Seat Mode
2 Players – Hot Seat Madness Mode
2 Players – Network Mode
4 Players – Royal Rumble

http://virtuapeanuts.dev-fr.org/p3724/2007-10-13-kfwc-0-1-alpha-autant-dire-pas-grand-chose.html

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