Pandora News
Akalabeth v1.0.0.0 (Pandora Game Port)

Akalabeth by Paul Robson is a remake of Akalabeth (Ultima0), ported by Pickle.

http://repo.openpandora.org/?page=detail&app=aklabeth.pickle

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PicoDrive v1.90.0.0 (Multiple emus for Pandora)

PicoDrive by notaz is an excellent Genesis/MegaDrive/SegaCD/32x emulator for Pandora.

Changes:

+ 32X+CD emulation has been implemented.
* Various CD compatibility issues have been solved. Hopefully no more regressions this time.
* fixed tv-out (again), added automatic layer switching

http://repo.openpandora.org/?page=detail&app=package.picodrive.notaz

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NetNuclear v0.0.4.1 (Pandora Game Port)

NetNuclear is a remake of the classic Amiga Game Nuclear Wars from New World Computing. You can either play against computer players or against other humand players via network! The Pandora version has been ported by EvilDragon and enhanced to a resolution of 800×480 pixel.

http://repo.openpandora.org/?page=detail&app=netnuclear

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Walkway v0.0.1.1 (Pandora Game Port)

Walkway is a small puzzle game where you need to connect different nodes.

http://repo.openpandora.org/?page=detail&app=walkway

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DosBox EX v11.1.0.2 (DOS emu for Pandora)

DosBox EX is a fork of DosBox, a x86/DOS emulator. The focus of this fork is speed and usability.

Changes:

– Sorting issue solved
– Clicking on image/game screenshot shows image in fullscreen
– Autodetecting & Viewing README.TXT by internal DXBX EX viewer
– FILE_ID.DIZ Internal Viewer now behaves more like ascii viewer
– Removed notification about starting DXBX

http://repo.openpandora.org/?page=detail&app=dosbox-ex-app

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DosBox EX Ultimate v11.1.0.2 (DOS emu for Pandora)

DosBox EX Ultimate is a fork of DosBox focused on speed and easy use. Maintained and ported by StreaK.

Changes:

– Completely new EX Launcher – Called DosBox EX Ultimate with a lot of new and unique options not seen in other FrontEnds.
– Full GUI
– View images/screenshots
– View Manual/FAQ text files
– View file_id.diz files
– Very simple and fast configuration of dos games
– Support to automount ISOs if found in game directory
– Ability to choose Your own games directory

http://repo.openpandora.org/?page=detail&app=dosbox-ex-app

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qpdfview v0.4.4.2 (Pandora Application Port)

qpdfview is a tabbed document viewer. It uses Poppler for PDF support, libspectre for PS support, DjVuLibre for DjVu support, CUPS for printing support and the Qt toolkit for its interfa. Ported to Pandora by Canseco.

Changes:

– Changed category from Graphics to Office.

http://repo.openpandora.org/?page=detail&app=qpdfview

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Gambatte v0.5.3.10 (GBC emu for Pandora)

Gambatte by sinamas is an accuracy-focused, cross-platform Game Boy Color emulator. It is based on a few thousand corner-case hardware tests as well as previous documentation and reverse engineering efforts.

Changes:

* Fixes config, save, and pallet saving

http://repo.openpandora.org/?page=detail&app=gambatte-qt

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PandaBAS v0.0.0.789 (Pandora misc Port)

PandaBAS is a Pandora port of the SpecBAS BASIC interpreter. Based on Sinclair BASIC, but allowing the user to take advantage of more modern hardware – 8bit graphics, sound samples/mod/mp3 etc, with a much more advanced graphics and windowing system.

Release notes:

Added:

* SPRITE PUT id – places a permanent copy of the specified sprite on the screen or window it belongs to Expression calculator – any expression entered as a direct command (SIN 45 or 1+4 or CHR$ 33 for example) is evaluated and the result pasted into the direct command window. Beware, a single integer will still delete program lines!
* LOAD “filename” BANK NEW numvar – loads a file into a bank and assigns a BankID to the numvar
* More optimizations to expressions: LET a=(b/2)/8 for example now devolves into the much quicker LET a=b*0.0625. Also works for strings of multiplies, divides, adds and subtracts.
* SAVE now saves by default as ASCII text, and does not use the binary format anymore. The binary format can still be loaded, however
* More dithers to GRAPHIC REMAP – dtFLOYD, dtJARVIS, dtSTUCKI, dtBURKES, dtSIERRA3, dtSIERRA2, dtSIERRA, dtATKINSON, dtSTEVENSON – all quite slow though
* Sprite frame numbering starts at 1 and counts up, rather than frame zero
* You can now jump to the declaration of a LABEL by typing the label (@mylabel, for example) and pressing TAB in the editor
* Better error positioning in the direct command window. Errors are produced by a “dummy run”, so may not match where you expect them to!
* SPFRAME(id) returns the current frame number of the specified sprite’s animation or -1 if stopped
* SPCOLL(id) returns the collided state of the specified sprite
* Sprite collision detection – with sprites and scenery, event driven with ON COLLIDE …
* SPRITE MIRROR/FLIP id – Does what it says on the tin. Permanently.
* SPRITE FRAME id,n [PAUSE m] – sets a sprite’s current anim frame, and optionally delays the next frame
* SPRITE ANIM STOP id – halts the sprite’s animation
* SPRITE ANIM PLAY id,start [TO end] [OPTION opt] allows better control of animation with loops, pingpong etc
* SPRITE POINT id,x,y – sets the sprite “hotspot” which is basically an offset used when drawing the sprite
* Better error positions for syntax errors in the editor
* MENUBOX can now take a string array rather than a list of options. LET a=MENUBOX(“Title”,a$())

Fixed:

* Strange bug that prevented strings from being sliced by one index
* An obscure bug that caused some commands to be replaced by others – Delphi was at fault here
* RGB and HSV were incorrectly optimized by the compiler
* Scrolling via the text output routines (CAT, PRINT, LIST et al) no longer corrupts text
* OUT now attempts to create the destination if it exists
* Eliminated flicker in the editor when mouse wheel scrolling
* Loading of string and numeric dynamic arrays now work correctly
* LIST BANK doesn’t get confused with Bank ID numbers now
* Sprites can now be loaded correctly when saved with SAVE “filename” BANK id
* Sprites attached to an invisible window were showing incorrectly
* Automatically remove invalid characters and empty statements from the ends of lines
* Range checking in SPRITE CLONE operations
* Matrix addition, subtraction got their parameters wrong. D’oh!
* Labels declared alone on the last line of the program with no following statement were incorrectly stored
* Colour fonts weren’t very transparent, really
* Fixed an offset bug in the DEBUG command, ironically enough
* A bug in the sprite frame address handling
* PALETTE COPY could overwrite screen information by trying to write to palette entries > 255
* A nasty bug in the dynamic array hashing function
* A bug in BIN followed by anything but a sequence of 1s and 0s

http://repo.openpandora.org/?page=detail&app=pandabas.zxdunny.2994

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DreamChess v0.0.0.4 (Pandora Game Port)

DreamChess is an open source chess game. A moderately strong chess engine is included: Dreamer. Other features include music, sound effects, on-screen move lists using SAN notation, undo functionality, and savegames in PGN format. Ported to Pandora by Gausen.

#

Changes:

* [Appdata folder deletion needed]
* Fixed the weird settings saving behavior.
* Removed mouse cursor.

http://repo.openpandora.org/?page=detail&app=dreamchess.gausen.169378513

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