News

Neo-Myth-Menu (SNES misc)

“Menu for the Neo Myth Flash Cart” is the menu the console will show when you boot the Neo Myth flash cart. Code for the MD and SNES menus have been committed, with N64 coming soon.

Menu for the Neo Myth Flash Cart in action: https://www.youtube.com/watch?v=c8ZfmludfKA

Thanks to mic_ for the news.

http://code.google.com/p/neo-myth-menu/

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TecnoBallz v0.91 Wiz v3 (Wiz Game Port)

TecnoBallz is a exciting Brick Breaker with 50 levels of game and 11 special levels, distributed on the 2 modes of game to give the player a sophisticated system of attack weapons with an enormous power of fire that can be build by gaining bonuses. Numerous decors, musics and sounds complete this great game. This game was ported from the Commodore Amiga.

Changes:

* Changed menu button to release ball and added L as Fire
* Changed select button into in-game menu
* Menu: Up/Down buttons now jump to entries directly
* Fixed highscore loading
* Score display fixed

Source code is here: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,27,395

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,27,394

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DSCovered (28-04-2010) (NDS Application)

DSCovered is based on the look of Apples very popular coverflow system, where you can see the cover art from your media flick past as you select something to load.

Homebrew games and applications should be able to load on ANY cart, as the internal loader is specifically designed for that in mind. Extra functionality, such as soft-reset is only available on certain slot-2 cards through a secondary loader. These secondary loaders and not available from here, however there are full instructions included in the download.

Thanks to http://nintendomax.com/viewtopic.php?t=11803&f=19 for the news.

http://spinalcode.co.uk/ds/dscovered/

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DaedalusX64 (Revision 492) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[+] Added blendmode for Kokiri Sword Blade – Zelda OOT, and improved blendmode for Mario 64’s 3D head (DarthSidious666)
[!] Refactor MemoryUpdateMI
[!] Tidy MemoryUpdateDP (removed unnecessary interrupts)
[!] Delegate VIScales
[~] A couple of minor changes

http://forums.daedalusx64.com/viewtopic.php?f=52&t=2261

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