WiiDoom is a Wii port of Doom using the open source PrBoom engine.
Changes:
Compiled against devkitpro r21 and latest SDL.
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WiiDoom is a Wii port of Doom using the open source PrBoom engine.
Changes:
Compiled against devkitpro r21 and latest SDL.
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atari2600land is working on an Atari 2600 remake of the Intellivision game “Beauty and the Beast”.
Release notes:
In this latest version, I’ve changed it back to one color playfields because in order for more than one building to work, I have to because using pfcolors and pfheight together only gives you one fixed height and colors for the entire game. I’ve also added a title screen.
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Inferno a remake of US Games’ “Towering Inferno”.
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You’ll start off on a screen with a burning building, 14 stories tall. Move your fireman to the right to enter the building. Each of the 14 levels has a timer, you have approximately 30 seconds to put out as much of the fire as you can and safely exit the room at the top. When the timer gets down to about 5 seconds, the score will start to flash to let you know that time is about to expire. Each level of the building has it’s own unique floor plan, some are more challenging to get through than others. You’ll score 10 points for each fire that you put out. Once you’ve made it to the exit, you’ve cleared that level of the building and can move on to the next. Each time you clear a room, you’ll go back to the building screen and you’ll see one level of fire disappear. Enter the building again to move on to the next level. The goal of the game is to clear as much fire from each room as you can (racking up as many points as possible) and safely exit the building. You can win the game without putting out all of the flames.
There are three levels of difficulty which are selectable at the title screen. Push up and down on the joystick to select the level, then press fire to start the game. The fire moves progressively more quickly in each level, and in level three you begin with only 3 fireman rather than 6.
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MultiApp v0.084 installs different CFW updates such as: 3.95 GEN, 5.00 M33-6, 5.02 OME, 5.03 TDP-4, DaX’s Time Machine, PRXDecrypter, Edecrypt, Hellcat’s Recovery Flasher.
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AntSnesQt is a SNES emulator for Symbian OS.
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Quote:
The new AntSnesQt comes with Big D-pad, which is optimized for resistive touchscreen.
I had some help for the new graphics for this release:
* Thanks for Saiyaku for the new D-pad graphics and UI graphics.
* Thaks for Jasper Terveer for the small d-pad and button graphics.Whatรขโฌโขs new
* Improved compatibility? (the code is much better aligned with drPocketSnes)
* Big D-PAD
* The new AntSnes has more realistic snes style graphics. See it yourself
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Hitting a ball with a paddle you need to get rid of ballons that stand above you. Try to pick up gadgets which will help you do the job easily.
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Flip through each other’s game pieces, and finally to the board to determine who is winning more than a pawn.
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DroidSaver – utility that allows you to view on Android-smartphone wallpapers from popular network resources. You can get every day new beautiful pictures. You can store images and to install the wallpaper on your desktop. The program also supports automatic changing screen orientation.
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Adventure 1K is supposed to be an adventure game with the amazing ROM size of 1k (1024 bytes).
Release notes:
Here is a new version, nearly complete. The movable objects and dragon appear randomly in the item rooms upon start up, or when you press reset (though start up is more random). The dragon also kills you when you touch it. I’m going to try to squeeze some sound effects in next
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ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
Changes:
1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)General:
– Fixed several minor bugs here and there.Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the cavesTinsel:
– Fix video playback regression in Discworld 2.Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.
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