News

TecnoBallz v0.91 Wiz v3 (Wiz Game Port)

TecnoBallz is a exciting Brick Breaker with 50 levels of game and 11 special levels, distributed on the 2 modes of game to give the player a sophisticated system of attack weapons with an enormous power of fire that can be build by gaining bonuses. Numerous decors, musics and sounds complete this great game. This game was ported from the Commodore Amiga.

Changes:

* Changed menu button to release ball and added L as Fire
* Changed select button into in-game menu
* Menu: Up/Down buttons now jump to entries directly
* Fixed highscore loading
* Score display fixed

Source code is here: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,27,395

Source

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DSCovered (28-04-2010) (NDS Application)

DSCovered is based on the look of Apples very popular coverflow system, where you can see the cover art from your media flick past as you select something to load.

Homebrew games and applications should be able to load on ANY cart, as the internal loader is specifically designed for that in mind. Extra functionality, such as soft-reset is only available on certain slot-2 cards through a secondary loader. These secondary loaders and not available from here, however there are full instructions included in the download.

Thanks to http://nintendomax.com/viewtopic.php?t=11803&f=19 for the news.

Source

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DaedalusX64 (Revision 492) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[+] Added blendmode for Kokiri Sword Blade – Zelda OOT, and improved blendmode for Mario 64’s 3D head (DarthSidious666)
[!] Refactor MemoryUpdateMI
[!] Tidy MemoryUpdateDP (removed unnecessary interrupts)
[!] Delegate VIScales
[~] A couple of minor changes

Source

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Space Impakto DS (08-05-2010) (NDS Game)

This is an old-skool SHMUP type of game. So far this is only a basic engine.

Quote:

Done:
* Sprites are in 2d (system can handle Vram and Ram based tiles in realtime)
* 3D Background (the mode7-like floor and ceiling is using the 3d hardware)
* Procedural 3d models (based on the supershape formula by Paul bourke)
* Enemy entities uses fixed-point catmull-rom splines.

Todo:
* Use orthographic projection(if available) to render the enemy entities and use the 2d core exclusively for bullets.
* Learn more about the DS hadware.

Release notes:

Sorry, I was having connection probs when I uploaded it so it didn’t have a makefile and data.

I’ve uploaded a new one complete with data and makefile so that you could compile the source.

New download(binaries, source, makefile and data):

http://rel.betterwebber.com/junk.php?id=101

Source

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