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Q2CTFRev (R1) (Wii misc)

A port of the original id Tech 2 engine (Quake II) with ThreeWave’s Capture-The-Flag module to the Nintendo Wii, compiled using devkitPPC / libogc.

The engine is feature-complete, with sound & network play. It is mainly intended for network play; while it’s possible to play the single-player game with this engine, it becomes somewhat slow doing so. Due to the shortage of keys in the original Wii Remote + Nunchuk configuration, it is recommended that you “bind RIGHTARROW use grapple” in order to use the aforementioned weapon.

Quote:

All features included in Q2Rev, Release 2, have been included in this build.

http://wiibrew.org/wiki/Q2CTFRev

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Q2Rev (R2) (Wii misc)

A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.

The engine is almost feature-complete, with sound & network play. The only missing functionality is the CTF (capture-the-flag) module that was added later into the engine.

Changes:

New features in this release:
* Classic Controller can now be used to play; controls are similar to those in use by the Gamecube Controller.
* Pressing [A] to aim is now optional; a Menu Option was provided for such effect.

http://wiibrew.org/wiki/Q2Rev

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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QWRev (R2) (Wii misc)

A port of the client component of the original QuakeWorld engine to the Nintendo Wii, compiled using devkitPPC / libogc.

The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results.

Changes:

New features in this release:
* Classic Controller can now be used to play; controls are similar to those in use by the Gamecube Controller.
* Pressing [A] to aim is now optional; a Menu Option was provided for such effect.
* Bug fixes in the way the Nunchuk controller was handled, causing problems when moving on water.

http://wiibrew.org/wiki/QWRev

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Q1Rev (R3) (Wii misc)

A port of the original Quake engine to the Nintendo Wii, compiled using devkitPPC / libogc.

The engine is feature-complete, with sound & network play. In that regard, it can be considered as a “unmodified” NetQuake client. Unfortunately, there are next to no servers that let you use unmodified NetQuake clients (as of this release, lab.ihoc.net is still active).

Changes:

New features in this release:
* Classic Controller can now be used to play; controls are similar to those in use by the Gamecube Controller.
* Pressing [A] to aim is now optional; a Menu Option was provided for such effect.
* Bug fixes in the way the Nunchuk controller was handled, causing problems when moving on water.

http://wiibrew.org/wiki/Q1Rev

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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TowerDefense v0.90 (Wii Game)

TowerDefense is an classic 2D action game. Protect your base with all kind of defense systems and kill all the waves of enemies. If ten enemies reach the base the game is over.

Changes:

02/01/2010 Version 0.90
– Adapted game play. Previous release was to easy!
– Improve background images.
– Updated some music tracks.
– Improve intro screens.
– Added WiiMote control help screen.
– Enable B button for faster building.
– Enable left and right button for faster weapon type selection.
– Remove some english typos.
– Build game with devkitPPC r19 compiler.

http://wiibrew.org/wiki/TowerDefense

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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