News

Retrogaming Times Monthly Issue 67 (misc)

Retrogaming Times Monthly #66 is available. RTM is a retro magazine, sometimes with focus on homebrew things.

Content of this issue:

ATTRACT MODE
* Press Fire To Begin
* Retrogaming News
* High Score Monthly! Profile

THE RETROWORKS
* Christmas Memories From The Golden Era
* 1982: The Best Christmas Ever
* Fooling The Stores: A 1984 Guide To Videogame Return Policies
* Apple II Incider – My Apple II Wishlist
* Pitfall!: A Homebrewer’s Journey
* Looking Forward Into The Past

THE GAME REVIEW H.Q.
* Please Save Christmas Santa!
* Vectrexenstein – In Hibernation
* Dual Perspective – Super Mario Brothers
* All Eyes On Mega Man III
* Modern Retro – Tekken 3
* Old Wine in New Bottles: Taito Legends 1 & 2
* A Pixilated 21st Century!

POWERING DOWN
* Video Game Tattler
* Gaming Advertisements
* Game Over

http://www.retrogamingtimes.com/rtm67/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

FailSafe WIP (29-11-2009) (A7800 Game)

The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.

The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).

In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….

http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

2600Tris (02-12-2009) (A2600 Game)

atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.

Release notes:

If you got 100 or more lines in the previous version, the scanline count jumped to 274 before the secret scene. This fixes that problem.

http://www.atariage.com/forums/topic/153710-2600tris/page__st__25

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Sand Traps v2.2 (Wii Game)

Sand Traps is an original multiplayer puzzle/platform game for Wii homebrew.

The objective of the game is to tilt the board using your Wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand ‘falls out’ of the board it is lost. If the sand touches the red stone it is also lost.

In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.

Changes:

Background music by Peter de Man added

http://www.wiibrew.org/wiki/Sand_Traps

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

VisualBoyAdvance GX v2.0.10 (GBA emu for Wii)

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for Wii and GameCube based on VBA-M.

Changes:

[2.1.0 – December 2, 2009]

* Fixed SMB (for real this time!)

More than 500 legal ROM’s for try out can be obtained from here: //files/gameboyadvance/

Source: http://www.wiibrew.org/wiki/Visual_Boy_Advance_GX

http://code.google.com/p/vba-wii/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

FCE Ultra GX v3.1.2 (NES emu for Wii)

FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

Changes:

[3.1.2 – December 2, 2009]

* Fixed SMB (for real this time!)

Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/

Source: http://www.wiibrew.org/wiki/FCE_Ultra_GX

http://code.google.com/p/fceugc/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

SNES9x GX v4.1.4 (SNES emu for Wii)

SNES9x GX is a Super Nintendo emulator for Wii and GameCube based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.

Changes:

[4.1.4 – December 2, 2009]

* Fixed SMB (for real this time!)
* Fixed snapshot loading regression

Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/

Source: http://www.wiibrew.org/wiki/Snes9x_GX

http://code.google.com/p/snes9x-gx/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

DiiLC v0.1 (Beta) (Wii Application misc)

DiiLC is a simple application to download and insert the DLC (downloadable content) or HDLC (hacked downloadable content) into Animal Crossing City Folk savegame file (use Waninkoko’s savegame extractor for extracting savegame file). This application searches the DLC and HDLC files from the distributing servers. It could download and insert three DLCs (for US, EU, and JP regions) and one HDLC that are available at the time when the application is running.

http://www.wiibrew.org/wiki/User:Conanac/DiiLC

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Red Temple v1.3 (NDS Game)

Red Temple, previously known as Krexblibos, has been updated. Collect cherries to progress on levels, melons give more points.

Release notes:

I decided to put a demo up if anyone wants to try it, its still buggy in areas and not much content, but I got some of the basics down. Ty for the help in the beginner forum.

last edit: 30/11/2009 – version 1.3

latest:
GAME: http://www.filefront.com/15044263/RedTemple-1.3.nds/
SOURCE: http://www.filefront.com/15044271/RedTemple-1.3-source.rar/

Older versions:
1.2 http://www.filefront.com/14840263/RedTemple.nds
1.1 http://www.filefront.com/14637171/Krexblibos.nds
1.0 http://www.filefront.com/14558407/Krexblibos.nds

Ive only tested it on M3 Simply hardware and emulators iDeaS & the free version of No$gba.

Idea of the game is to collect cherries, to progress on levels, melons give more points. and as I make more levels the idea will be to solve puzzles, to get to them.

Start: pause
Select: loose a life and restart the level (if you make a mistake)
d-pad: to move
a: to interact
b: special (not implemented yet)
x,y: just for debugging atm
L, R shoulder buttons skip levels

All the graphics suck I know but I made them myself. And I know there is no sound, i havnt even tried that yet.

Sorry if this is wrong place to post this, just wanted to show you what ive done since you kept helping me!

Thanks to http://www.nintendomax.com/index.php?topic_id=10938 for the news.

http://forum.gbadev.org/viewtopic.php?t=16870

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.