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Maze Generator (30-11-2009) (Wii Game)

Maze Generator generates mazes. Use your Wiimote DPad to navigate the blue block through the randomly generated mazes and try to find your way to the other blue block.

Further release notes:

That is pretty much all there is to it. You can optionally watch the maze being created (just hit 1 or 2 at the menu screen and it will slow down the process and render it on screen as its doing it) or you can just get started right away (hit a and it will only take a sec to make the maze and wont present you with it until its done).

I had just read an article about automated Depth-First Search maze creation and thought it seemed interesting so I went about writing up the random maze generator based on it. Everything outside of the random level generator (the graphics, the controls, the actual game play and goal) where all an afterthought made to justify to myself why I had made this. As a result its not really that great of a game. The mazes are really easy to figure out and tend to not really give you enough opportunities to make mistakes. The controls kinda suck just because of how fast you move and how small you and the path ways are on screen.

Iรขโ‚ฌโ„ขm happy with it though. It didnรขโ‚ฌโ„ขt take too long to make and most of the time was actually spent on somewhat unrelated things that will probably come in handy for future homebrew games. I can definitely see myself adapting the maze generator a bit and using it in future games (I just love the idea of randomly/procedurally generated game environments). I really like the look of it. I really like how the title screen and in game background turned out looking and I love how the crisp and simple black maze walls look on it. I think the two blue blocks ruin the aesthetic a bit but it was necessary for the sake of gameplay that they be the way they are.

Video in Action: https://www.youtube.com/watch?v=JS67qbgxzzo

Source: http://wiibrew.org/wiki/Maze_Generator

http://thatotherdev.wordpress.com/category/my-games/maze-generator/

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WiiMarel v1.0 (Wii Game)

WiiMarel is a board game originally played in the region of Piemont (Italy).

17 sheeps and 2 wolves challenge on a board (2 players). 9 sheeps must reach the fold (the square top ). Wolves need to eat the sheeps! Pieces are moves turn by turn, following guide lines. The wolf jumps over a sheep to eat. As long as he can eat, the wolf plays again. Beware, in case you forgot to eat, the wolf is ‘blown’.

http://wiibrew.org/wiki/WiiMarel

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libogc v1.8.1 (Wii misc)

libogc is a collection of low-level libraries for the GameCube and Wii. This collection of libraries was originally written by shagkur for the GameCube and has been developed over the past 6 years.

Changes:

Improved smb speed.
Increased default tcp window size to improve speed over internet.
remove casts from time conversion macros

Source: http://wiibrew.org/wiki/Main_Page

http://www.devkitpro.org/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

libogc v1.8.1 (GC misc)

libogc is a collection of low-level libraries for the GameCube and Wii. This collection of libraries was originally written by shagkur for the GameCube and has been developed over the past 6 years.

Changes:

Improved smb speed.
Increased default tcp window size to improve speed over internet.
remove casts from time conversion macros

Source: http://wiibrew.org/wiki/Main_Page

http://www.devkitpro.org/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Gridz v2.0 (Android Game)

Gridz! is a new touch screen game that challenges your visual memory.

Similar to the classic card game “Concentration,” Gridz! presents you with a 6 x 6 grid of cards with different images. The cards flip over in changing pattern during which you must remember the locations of certain cards. After the cards have all flipped once, you must identify the location of the cards with the image specified.

With over 170 levels of play, you will get hooked on Gridz! in no time!

https://slideme.org/application/gridz

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Notepad DS v1.37 (NDS Application)

Notepad DS is as helpful as notepad.exe for Windows. Write and save any kind of text and keep it save on your NDS.

Release notes:

The loading was glitchy, so now you can only view your saved note. Will add more save slots in some time. Update can be downloaded from the first post. Remember you must play this on a real DS, not in an emulator, or the save functions won’t work.

-Pichu-B

http://dsgamemaker.com/forum/viewtopic.php?f=28&t=2826

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Dance Clone (28-11-2009) (Wii Game)

Dance Clone is exactly what it says it is. Its simply a DDR clone.

Release notes:

Its far from done and along with other missing functionality it doesnรขโ‚ฌโ„ขt even have audio but here is the beginnings of my Wii homebrew DDR clone. Its intended to be played with a GameCube/Wii dance mat but will work fine with a regular GC controller d-pad or a wiimote d-pad. Just hit the corresponding directional button to match the arrows as they reach the top. You get either a perfect or good rating based on how well you time it or you will get a booed if you totally miss an arrow. The game is completely frame rate independent so even if the currently great frame rate starts to go down or becomes inconsistent the game will always stay in sync with the soon to be added music. Also well the game currently รขโ‚ฌล“randomlyรขโ‚ฌย generates the arrow placement its setup in a way that will make it incredibly easy to have it save and load the placement from an external file once I create the editor. Another thing is that well the randomly placed arrows are placed at a consistent rate (there is 140 of them per minute and there all evenly separated) Theres nothing that about the way its setup that necessitates that so songs with inconsistent speeds will be more then possible. The top bars distance from the top of the screen, the arrow scroll speed, and what distance good and perfect fall into should all be considered temporary and will be tweaked.

Video in Action: https://www.youtube.com/watch?v=IBBk7LeXsrc

Source: http://wiibrew.org/wiki/Dance_Clone

http://thatotherdev.wordpress.com/category/my-games/dance-clone/

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Can Your PSP Play Homebrew (PSP misc)

The guys at wolo.net write about hackable/homebrew enabled PSP pretty regular – as of now… do you know if your PSP can be get to run unsigned code (aka homebrew)?

Go there, find out! The article is long and detailed!

http://wololo.net/wagic/2009/11/26/is-your-psp-hackable/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.