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GRRLIB v4.1.1 (Wii misc)

GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.

As of v4.1.0, GRRLIB is supplied as a standard C/C++ library (aka. archive) called ‘libgrrlib’. Because GRRLIB processes JPEG and PNG images, it requires the installation of the ‘libjpeg’ and ‘libpngu’ libraries. ‘libpngu’, in turn, requires ‘libpng’ and ‘libpng’ requires ‘libz’. GRRLIB also has FileIO functions to allow real-time loading and saving of graphical data, and thus also requires ‘libfat’.

Changes:

Fully compatible with devkitPro release 18 and 19 (code and examples)
libpng was updated to version 1.2.40
Support for MS-Windows Bitmap format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit)
New function called GRRLIB_DrawPart to draw a specific part of a texture
Extra parameters to GRRLIB_Screen2Texture
Video is now initialized even without a SD card
Fixed a problem with scaling images
Documentation improvement

http://wiibrew.org/wiki/GRRLIB

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Woopsi v0.41 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Release notes:

Version 0.41 is now available.

This version contains the usual set of bugfixes, optimisations and new test projects. The SDL compatibility layer has been greatly improved in this release – I compiled a quick test for the GP2X F-200 and it now runs at the same speed as the DS version.

New features are limited to some more graphics functions. It is now possible to draw bitmaps in greyscale, and convert a region of a bitmap to greyscale.

Downloads available from SourceForge:

http://www.sourceforge.net/projects/woopsi

– Fixes:
– Removed Gadget::unregisterChildrenFromVBL() declaration from gadget.h as the function does not exist.
– Graphics::dim() draws to correct dimensions.
– GraphicsPort::dim() clips properly.
– BitmapButton::getPreferredDimensions() returns the correct size.
– AnimButton::getPreferredDimensions() returns the correct size.
– Anim button animation continues playing correctly when clicked if disabled.
– ListBox::getPreferredDimensions() returns the correct size.
– ListBox::draw() clips more effectively.
– Removed getEditableData() bodge from bitmap classes; all interaction with bitmap data happens through bitmap methods.
– Moved IK bitmaps out of demo folder/NDS into animbutton test.
– ScrollingListBox::getPreferredDimensions() returns the correct size.
– SliderHorizontal and SliderVertical produce correct values when they are showing a range of values large enough for the grip to be artificially enlarged.
– Scrollbar buttons scroll by amount based on max/min values and height of slider rather than arbitrary value.
– Removed ScrollbarVertical and ScrollbarHorizontal setButtonScrollAmount().
– AnimButton animations pause when the button is disabled.
– DMA copying function uses DMA for RAM->VRAM copies.

– New Features:
– SDL framebuffer code merged into FrameBuffer class.
– Added label test.
– Added button test.
– Added DOS batch files to build examples and tests.
– Added grayScale() function to GraphicsUnclipped, Graphics and GraphicsPort.
– BitmapButton greys out when disabled.
– Added bitmapbutton test.
– Added drawBitmapGreyScale() function to GraphicsUnclipped, Graphics and GraphicsPort.
– AnimButton greys out when disabled.
– Added animbutton test.
– Added listbox test.
– ListBox greys out when disabled.
– Added scrollinglistbox test.

http://forum.gbadev.org/viewtopic.php?t=14332&start=60

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Toki (12-09-2009) (iPhone Game)

“The Magic Team”, aka Foxy and Gouky, released a remake of the classic Jump’n’Run game Toki for iPhone.

A bad guy turns you into a monkey and kidnaps your girl, of course your journey is to get her back, but there are also big bosses on the way!

http://www.gouky.com/?page_id=309

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Plofs DS v0.99 (NDS Game)

Plofs DS is all about saving the poor little Plofs. The game is a bit similar to the legendary Lemmings games known from several platforms.

Video in Action: https://www.youtube.com/watch?v=6m1iUe58Lzg

Thanks to http://nds.scenebeta.com/noticia/plofs and http://www.nintendomax.com/index.php?topic_id=10894 for the news.

http://creandomisvideojuegos.blogspot.com/

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