News

Tall Pixel (09-12-2009) (NES Techdemo)

Tall Pixel demonstrates a way to stretch still images vertically by a factor of 3/2, using mixed $2006/$2005 writes and timed code, so that the CHR data for your cut scenes takes 33% less space.

Tested on FCEU Karmic and on an NTSC NES + PowerPak.

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Microlog v2.2.4 (Stable) (J2ME misc)

Microlog is a small logging library for Java ME (J2ME) like Log4j. It has support for logging to console, file, RecordStore, Canvas, Form, Bluetooth, a serial port (Bluetooth, IR, USB), Socket(incl SSL), UDP, Syslog, MMS, SMS, e-mail or to Amazon S3.

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2600Tris (10-12-2009) (A2600 Game)

atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.

Release notes:

I got bored, so I added a little demo sequence that comes on after all the letters fall into place on the title screen. To exit the demo and return back to the title screen, press fire.

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SchedHandler v0.80 (PPC Application)

camro updated his application SchedHandler, previously known as MailHandler. The program is based upon ImapPusher.

Features:

+ mail handling for getting emails via standard mail programm (poutlook) in defined time scheduling
+ multiple mail profiles
+ checking email via “Imap Idle” and via “Polling”
+ imap(143) and imaps(993) ssl
+ Polling in free defined time interval
+ Multiple Time Scheduling for mailhandling with options for:
+> switching on/off diff. connection things (RADIO, GPRS WLAN, BLUETOOTH)
+> email checking (using imapidle or polling)
+> multiple time plans for every mail profile with using diff checking interval (polling or imapidle)
+> multiple time plans for “external commands” executing incl. recycling

Changes:

0.80
-> first Alpha Version of SchedHandler
-> renamed project, because complete rewritten of structure for handling scheduling.
-> it works like the old version 0.74 – use mailbox list, but the settings is ident for the new version.
-> connection manager handloing rewritten
-> all new options for future version inclluded
-> open, load, save, edit, delete settings rewritten

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Slide2Unlock2 (S2U2) v2.20 (PPC Application)

S2U2 (Slide2Unlock2) is a simple lock/unlock application which has the iPhone style slide unlocking. It can be used as a screensaver while you don’t use your device. It has a CallerID function (but some devices may not work, so please try it first); S2P control plugin; and volume control.

Changes:

– removed the option “lock the device after any phone call when Bluetooth is on”.
– added option “InCall Lock” (S2U2 Settings -> General)
either don’t lock the device during a phone call; always lock; or only when Bluetooth is on.
if CallerID is enabled, connected time of the call will be shown on the lock screen.
– added option to release the Volume Control key lock, i.e. adjust the volume even it’s locked. (S2U2 Settings -> Phone)
– fixed an occasional issue that Dotfred’s TaskMgr would hang when running S2U2 since v2.x.
– fixed the small volume bar of the VGA/WVGA S2P control plugin.
– fine tuned the CallerID and S2U2 Settings for HTC Pro2 & HD2.
but it’s not recommended to use the CallerID together with the WM built-in lock.
– a few minor bugs fixed.

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STPPWii v0.1 (Test) (Wii Game Port)

STPPWii is a port of “Simon Tatham’s Portable Puzzle Collection”, based upon Ledow’s GP2X SDL port.

Further release notes:

There are bugs aplenty, and the documentation sucks, but the puzzles are mostly playable. Main issues are mouse droppings here and there. I will improve the documentation shortly; in the mean time you are welcome to mash buttons merrily.

Unzip all to /apps/stppwii and you’re good to go.

You will need a classic controller and/or a keyboard as well as the wiimote. Basic mouse functionality is via the wiimode (a, b, 1/2 for left, right, and middle-click) – classic controller buttons are all used for various functions.

The music files are huge: get them from here: [ledow’s site] – they are optional of course.

I’m setting up Google Code hosting for this project and will get the source hosted there soon; until then you may download the zip file from here.

If anyone knows why 7-zip upload fails every single time I try it here, please let me know! I’d love to host the files with 7-zip – the executable is too big for regular zip (2 MB limit)…

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Androkkid v1.2.1 (PPC Application)

Androkkid is a new Windows Mobile interface, with a lots of customization and a fully graphical design and animations for Windows Mobile 5/6 completely writed in .NET.

Changes:

Resolved some bugs

Discussion: http://forum.xda-developers.com/showthread.php?t=540428

Source

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Neko Project II Wii v0.1 (Beta 3) (NEC PC-9801 emu for Wii)

Neko Project II Wii not to be confused with Neko Project II!

Neko Project II Wii is a port of the PC-9801 (PC98) emulator, Neko Project II. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric. Neko Project II was originally written by YUI.

Further release notes:

When you start Neko Project II Wii, you will be presented with the main menu. Load a disk and run! USB Keyboards are now supported too!

There are 2 files that are required by Neko Project II Wii. This is the font.bmp file, and the x68kfont.rgb file. They must be placed in SD:/PC98/DATA/ as font.bmp and x68kfont.rgb, respectively. x68kfont.rgb is included in this download, but font.bmp is not, for legal reasons. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/

To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go!

In order to build Neko Project II Wii, you will need the latest devkitPro, LibELM, ร‚ยตSync, and libwiikeyboard.

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LibELM v1.4 (Wii misc)

LibELM is a FAT driver, like libfat. However, LibELM is based on the amazing ELM FatFs driver by ChaN. LibELM has a devoptab so you can use stdio functions (fopen, fread, etc.)! Directories and LFN filenames are supported! Completely usable for everything! 1.3 is the True Final release, if there are any bugs, please report them on the talk page, and I will fix them A.S.A.P.

LibELM is Wii only at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested.

In order to use LibELM, you must also have uSync linking with your project (unless you disable reentrancy). You must also call uSyncInit() before using LibELM!

Release notes:

1.4 is now out! Many bugs should be fixed, and several new features have been added. Check it out. Requires the latest uSync and has a version header too.

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