News

Handwriting Calculator v0.1 (NDS Application)

Quipeace released a calculator for Nintendo DS.

Quote:

Inspired by the handwriting calculator from nokia labs, I started working on this, never knowing that it would turn out much and much harder than I first expected.

Features:
Basic math operations: (+, -, *, /, ^)
Multi-digit support.
Handwriting recognition (now using graffiti).

http://forum.palib.info/index.php?topic=7850.0

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CloneKeenPlus v0.3.0.4 (Wiz misc Port)

This is an enhanced interpreter for the Commander Keen 1-3 Series. It is based on the original CloneKeen engine.

Changes:

New version submitted with tons of bug fixes and some new features. I recommend overclocking to at least 700 Mhz to get good speed at 20 fps. Also a GP2X version will come at some point, its running (seems faster than the wiz), but there is an issue with the sprites not displaying right. Hopefully we can work it out soon.

Discussion: http://www.gp32x.com/board/index.php?/topic/49511-clonekeenplus-update/

http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,35,55

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AnySoftKeyboard v20090907 (Android Application)

Any Soft Keyboard is an on screen keyboard with multiple languages support with suggestions!

Supports:

* Latin (QWERTY, DVORAK and AZERTY)
* Hebrew
* Russian
* Lao
* Bulgarian
* Finnish/Swedish
* Swiss fr/de
* German
* Spanish
* Catalan

https://slideme.org/application/anysoftkeyboard

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Simple Media System v2.9 (Revision 4) (PS2 Application)

Eugene Plotnikov has updated his SMS (Simple Media System) multimedia playing application for the Sony PS2. Using this program you can view multimedia files including DIVX, AVI, XVID, MPEG, MP3, etc … on your Sony Playstation 2 video gaming console.

Changes:

No changelog yet

http://members.casema.nl/eugene_plotnikov/

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Guitars On Fire v1.0 (Wii Game)

Guitars On Fire is a Guitar Hero clone, like Guitarfun and FretsOnFire. It uses Frets On Fire compatible songs, which can be found all over the internet.

Everything is released under GPL, which means the code is open for everyone to view and modify if they wish. It borrows graphics from both Guitarfun and FretsOnFire, and contains some new graphics. It does NOT use any of the FretsOnFire code, and only a little bit of the Guitarfun code. So it’s a different game with a different feeling to it.

Changelog:

New Features:
Practice mode
Versus mode
Last man standing mode
50/100/150/200 streak effect
GuitarHero World Tour Drums support
Experimental USB support (No idea if it works, enable it in the settings menu)
Saving settings
Saving of top scores and showing which songs you have compleeted already in the song list.

Bugfixes/changes:
Song selection redone (now returns to where you last where)
Default neck is now gray
Custom stages can supply a own neck/effect texture and note 3D models.
Ajusted the hammeron note generation, makes less hammerons
Fixed crash bug related to audio. Also fixed a few causes where the audio would get out of sync.
Make sure there is a bit of time after the game start before the first song.
Many tiny things I forgot.

http://www.wiibrew.org/wiki/GuitarsOnFire

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Bennu Runtime v1.0.0 (RC8) (Wiz misc)

Bennu is a high level open source game development suite which focuses on modularity and portability, making it a perfect choice for cross-platform game development.

Although officialy it is only supported on Windows and Linux, Bennu can run on multiple other platforms, including *BSD, MacOSX and consoles such as GP2X, Wiz and Wii.

Bennu -which was born as a Fenix fork- is actively mantained and makes it easy for both beginners and experienced users to create their own games.

http://www.bennugd.org/?q=node/2

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Ebootr v1.0.3540.37398 (Beta) (PSP Application misc)

Ebootr is a replacement for PBP Unpacker. It was written in C# against the .NET 3.5 Runtime.

Release notes:

*** WARNING ***
This is BETA QUALITY SOFTWARE. Because I am human, I make misteaks, and because I make mistakes, there will be bugs that pop up from time to time. So far, I’ve had no problems generating valid EBOOTs. Test your EBOOTs before you distribute them if you make them with my app! I take no responsibility for any damage that may result from using this, kay?

Back for another round of AWESOME. Ebootr round 2 is here, and better than ever.

I’ve updated the interface a little, and fixed some things.
Read the documentation from the help menu for the complete changelog, but here’s the basic gist:

– Fixed some bug where when you save the same file you’d get an overwrite message, but the Eboot stored in memory would still be lashed to the open tab (via a file handle) and it would crash. Thanks Yammata684 for the bug report
– Made saving a bit more… tolerable. I’m working on something behind the curtains, but dont worry it wont break anything.
– Checking against the MAGIC bytes of several files (Everything but DATA.PSAR)
– warning if there is no Data.PSP and Param.SFO (I force making “playable” pbp’s)
– warning if SND0.AT3 and ICON1.PMF are too big (>500K, give or take)
– Added warning of “You really want to exit?” when you hit exit or try to close the window.

http://forums.qj.net/psp-development-forum/157832-update-ebootr-second-qj-release.html

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Hudson Helper v1.1.8 (Android Application)

Access your Hudson Continuous Integration server from anywhere. Monitor job status, build information, build trends and build stability.

– Project summary, health and weather
– Graph build trends
– Monitor multiple servers
– JUnit test reports, clover coverage, and findbugs status
– Authentication
– Build controls

More information is available at http://greensopinion.blogspot.com/search/label/Hudson

https://slideme.org/application/hudson-helper

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