News

Remote Touch DS v0.2.2 (NDS Application)

Remote Touch DS gives you the opportunity to remote-control your computers mouse, keyboard and other things from your Nintendo DS hand-held console. This solution is not like remote desktop, but more like an advanced remote control.

The solution is client-server based, obviously, and requires you to have a server running.

Release notes:

* Minor changes on the server backend – possible problem with shutdown/restart on XP (maybe) fixed.

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Lemonboy (WIP) (GBC emu for Wiz)

Pickle released a test version of Lemonboy for the Wiz.

Quote:

Pickle has compiled a quick port to the Wiz GP2X latest version of Lemonboy, emulator for Game Boy Color and Game Boy. Includes all the functions of the GP2X version.
This is a test version with some errors, to carry out tests, which may have some bugs.

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Naruto Target Practice (Demo) (PSP Game)

Dark_Wolf released a demo version of his game Naruto Target Practice.

Quote:

This it is my second homebrew released : Naruto Target Practice. Itร‚ยดs just a Demo version but i am already working on a new version. Donร‚ยดt Worry about the How to Play because it is everything explained in the game
– Only works on PSP with CFW or CFW enabler.
– Tested on 5.00M33-6.
For more information and how to install read the Read Me.txt file inside the .rar.

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Paradroid v0.6 (Wii Game Port)

A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL’ed source code from SDL Paradroid and uses the same data files.

You start off as a ‘Influence device’, your task is to clear the ship of all the rogue robots. Movement is by the arrow keys, Left control is the action key. Press it while you are moving and you will shoot your lasers, hold it down while not moving and you will go into transfer mode. This allows you to take over other droids. Pressing it down while over a terminal will take you into the ships computers, where you can view information about droid, ship view and a map of your current level.

Changes:

Thanks to Teknecal for his help tracking down this issue. The problem did not affect my Wii, but some Wii’s or SD cards apparently do not work with the old libfat path style the lacks the sd: prefix. Full sd: paths have been added to all files. That is the only change in this release and should fix compatibility.

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Pixelman v1.2 (NDS Game)

coincoin released an update of his first homebrew game for the Nintendo DS. Play with your friends by impersonating the head of each one of the two peoples and enemies try to destroy your opponent.

Changes:

– Correction bug definition screen (pixel-man reappears directly on the other side)
– Adding splash screen: “Touch to start”.

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DS Doom v1.1.3 (WIP) (NDS Game Port)

Fanadicalcowhead and Fisk are working on DS Doom, a port of Doom for the Nintendo DS.

Quote:

Hi! I’d like to announce that Fisk and I are recompiling the current dsdoom, here’s what have in store

– Better controls
– Fixed saving
– removal of doom shadow fading for an increase in FPS
– Iwad and Pwad selector
– Better user interface

It May not look much different but, the doom shadow fading is gone! It may have looked fairly decent but… The new rendering (without doom shadow fading) increases FPS up to 35fps, Gives a more OpenGL feel to the software rendering and for detailed wads will look much clearer and cleaner, not to mention it will run REALLY fast!

Thanks to www.nintendomax.com for the news.

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Pacline v1.1 (Wii Game)

crazygoth updated his Wii game “Pacline”. Collect dots and avoid the ghosts!

Changes:

– Added 3 lives
– Several colors for the ghosts and they’re also a little more beautiful
– Image on sd (preparation theme)
– Removal of the splashscreen
– New splashscreen

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PALib (21-06-2009) (Beta) (NDS misc)

A new beta release of PALib is here, it’s a programming library useful for mostly game coders.

Changes:

Warning: BETA, may contain serious bugs due to massive changes

[Makefiles] I Added two makefiles in the PAlib source so now ‘make’ works again.
(Only concerns linux user, windows user can just continue to use the .bat file)

[PA_Locate] I put back that function into PA_Stuff.c

[PA_16cPutPixel] It now ‘sets’ the pixel instread of just making a logical-or (|)
(May be slightly slower, please report back about it, so we can decide about changing it back)

[UserInfo] Fixed Personal Message and Name

[Keyboard] PA_InitCustomKeyboard fixed (It still used the old PAlib-Keyboard structure name)

[PAlib] Removed the Blank array and replaced every DMA_Copy it was used by with DMA_Fill
(What a memory waste, 260000 Bytes just for zeros…)
!!! Because the Blank array was used all over the PAlib sources, it may be that the alternative
!!! solution doesnt work as expected
!!! Mainly affected by this are background Clean & Init functions

[Examples] /Bitmap8-16bit/Fake16bit: replaced ” with ‘/’ in the #include to gain compatiblity with linux …

[Examples] /Sprites/Effects/ DrawOnDblsize & DrawOnSprite: replaced Blank with NULL

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