RBoy2x is a port of Reality Boy – a Virtual Boy emulator.png)
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RBoy2x is a port of Reality Boy – a Virtual Boy emulator.png)
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MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.
Changes:
USB LAN Adaptor support fixed (again). Thanks to CountZ3ro for testing. Please note that you will need to install the USB 2.0 cIOS.
cIOS improved to stop conflicts with other homebrew. Please note that now only port0 has usb2 support. All other USB devices (including the USB LAN adaptor) must go in port1. See here for details: http://mplayer-ce.googlecode.com/files/usb.jpg
Horizontal stretch parameter added (see mplayer.conf)
YouTube options added to menu.conf (thanks to Extrems)
Many small bug fixes
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MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.
Changes:
USB LAN Adaptor support fixed (again). Thanks to CountZ3ro for testing. Please note that you will need to install the USB 2.0 cIOS.
cIOS improved to stop conflicts with other homebrew. Please note that now only port0 has usb2 support. All other USB devices (including the USB LAN adaptor) must go in port1. See here for details: http://mplayer-ce.googlecode.com/files/usb.jpg
Horizontal stretch parameter added (see mplayer.conf)
YouTube options added to menu.conf (thanks to Extrems)
Many small bug fixes
Source
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In PusherDS you have to press the A-button as often as possible to get the line on top of the bar.
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Changes:
-Sprite and L’R Mode
-New Menu
-New Graphics
-Harder Levels
-Black Screen fix
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Poomania by Metalvotze is a game entered in the recently held PDRoms Coding Competition v4.01 ( //phpbb/viewforum.php?f=105 ) – sponsored by http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl & ph0x.
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Our friendly plumber Paul is in trouble. Fatarse Fritz just ran to the outhouse, and the pipework isn’t done at all! Will you manage to help Paul before Fritz flushes his giant load and causes a terrible mess in the pit?
Connect the start of the pipe to the end point before the timer runs out. Once the flush sequence has been started, no more pieces of pipe can be placed. If you accidently set a wrong tile, you can remove it by pressing the B button, but this will take some time. Your progress is saved to cart automagically. If you play the game again, you can select your starting level up to the one you reached. Please don’t turn off your Gameboy Advance while the floppy disk icon is visible, otherwise your progress data may be lost and you have to start over from scratch again.
Discussion: //phpbb/viewtopic.php?f=91&t=5931
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Gears Of Fate by Thor is a game entered in the recently held PDRoms Coding Competition v4.01 ( //phpbb/viewforum.php?f=105 ) – sponsored by http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl & ph0x.
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The goal of “Gears Of Fate” is to reach the red square with the green ball. This is reached by rotating the board, while undo is possible while the board still rotates.
Colored tiles are removed when three of them are regrouped. Grey tiles can not be removed at all. Dark colored tiles are removed once all tiles of the same color have disappeared.
This entry works on REAL HARDWARE where you have better sound but vector animations are slower. If you run this in an emulator: Using 12Khz WAV makes some emulators go nuts. Seems to work fine with NEOPOP 0.71 on Windows; Sometimes slower, sometimes faster than real HW.
Discussion: //phpbb/viewtopic.php?f=41&t=5930
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This game is a variation of KJumpingCube.
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Discussion: http://forum.gbadev.org/viewtopic.php?t=16697
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Gnome Quod is similar to Connect Four only that you are trying to draw the corners of a square instead of a row.
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Discussion: http://forum.gbadev.org/viewtopic.php?t=16697
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This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional with the exception of netplay.
Please report issues on Google Code -> http://code.google.com/p/smw-wii/issues/list
Changes:
Recompiled with latest libogc / libfat / SDL
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OpenTyrian is a port of the DOS shoot-em-up Tyrian. Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight Microsol and save the galaxy. This port is done by Molokai.
Changes:
All scalers are now set to center vertical output on a 4:3 display (at 320×240 [none] or 640×480 [2x, scale2x]). Widescreen is untested, but is still expected to stretch and have a substantial black bar at the bottom. Good thing is that it’s no longer clipped at the top.
Fullscreen scaling has been abandoned, as the most optimized version of the interpolater (that I could optimize it to) takes too much processor time to complete, and is extremely slow on the Wii. Therefore None, 2x and scale2x are now all open again.
Keyboard functionality has been restored to the save game and high scores naming windows. Keyboard input from all alphanumeric characters, plus some symbols, is now supported.
As an interim solution for non-keyboard save/score naming, save and high score name input is enabled for all joysticks and DPads now, as well. Use up/down to change the character, right to advance a space, and left to delete. Unfortunately, high score input is untested, but soon will be, and any bugs will be fixed in the next version.
Finally, did some cleanup in the OpenTyrian menu. Removed Fullscreen option (it froze the game when activated) and removed 3x, scale3x, and 4x from the scaler options (since SDL can’t support that size anyway).
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