News

DOSBox for S60 (31-01-2009) (DOS emu for Symbian OS)

DOSBox is a DOS-emulator that uses the SDL-library which makes DOSBox very easy to port to different platforms.

Release notes:

hi all,
with the help of some gurus on the forum, i’ve finally gotten my s60 (wincw emu for now) build to run – which has been done before -, and also to run a dos game (magic candle) – which i’m not so sure has been done.
anyway, if all goes well, there will be some updates and hopefully a sisx release soon…
here’s a shot ๐Ÿ™‚
cheers!

ps: eye of the beholder actually plays! i had to do some key mapping so that i can make the setup choices, but after that the sdl virtual mouse pointer worked (almost) like a charm ๐Ÿ™‚

Thanks to http://www.aep-emu.de for the news.

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Bloody Mess Mobile v1.2 (Hotfix) (J2ME Game)

Bloody Mess Mobile is a top-down shooter game for mobile phones with J2ME MIDP 2.0 profile & bluetooth support. It is based on famous PC game Crimsonland & allows you to fight hordes of monsters on you mobile phone!

Release notes:

Bloody Mess mobile v1.2 was updated with bug hotfix version (previous v1.2 release was incorrect).

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Microlog v1.1.1 (J2ME misc)

Microlog is a small logging library for Java ME (J2ME) like Log4j. It has support for logging to console, file, RecordStore, Canvas, Form, Bluetooth, a serial port (Bluetooth, IR, USB), Socket(incl SSL), UDP, Syslog, MMS, SMS, e-mail or to Amazon S3.

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K.O. Cruiser (RC3) (A2600 Game)

Devin updated his Punch Out style Atari 2600 homebrew game K.O. Cruiser.

Changes:

Fixed a bug that occurred when the player was TKO’d.
I combined the color schemes for the “human knockdown” and “computer knockdown” for all the characters. The color schemes control the colors at the top of the fight screen – in particular, the clock and health bars. The new versions contain the same blue and red text. The health bars are grayed out. This also saved some bytes, though I don’t need them.
I decreased the amount of health the computer loses when hit. This makes it a tad more fun since you can’t knock the computer out in 30 seconds. Before the average hit damage was about 18. Now it is about 12.
I changed how the computer regains health after been knocked down. The game maintains a “spirit” variable for the computer and player. When the either lands a punch, it increases. It drops when hit. This all depends on a percentage of the punch power. Before, the computer recovered to this value alone. The game also used a “recovery bonus” to make it easier for the computer to recover – depending on the character. In this new version, the computer also gains the bonus as part of their spirit – and therefore their recovered health. The result is that the computer recovers just as it did before – but with more health.
The input system was revised slightly. Before you had to hold the button before hitting left, right, or down. The new version allows you to hit them at the same time.

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smartWatchM v1.2.1.2 (PPC Application)

Here is a notification utility smartWatchM for Sony Ericsoon BT watch (MBW-150). It supports all main features of Sony Ericsson phones and it even has some extra functions.
It’s developed for Smartphones/Windows Mobile Standard but works on all WM 5/6 devices (with MS BT stack).

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Energy v1.0 (iPhone misc)

Energy is a beautiful red, green, blue particle system that glows orbs of interactive energy. You can swing the orbs back and forth similar to newtons cradle with the swipe/touch of your finger.

Zoom in and out with pinching and spreading.

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