News

Visual Boy Advance GX v1.0.7 (GBA emu for GC)

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii and GameCube based on VBA-M and Visual Boy Advance v1.7.2.

Changes:

– Updated to VBA-M r847
– Corrected sound interpolation
– Faster SD/USB – new read-ahead cache
– Removed trigger of back to menu for Classic Controller right joystick
– Fixed a bug with reading files < 2048 bytes - Fixed GBA games on GameCube - Fixed homebrew GBA games on GameCube - Fixed some memory leaks, buffer overflows, etc - Code cleanup, other general bugfixes

Discussion: http://www.tehskeen.com/forums/showthread.php?t=10405

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FCE Ultra GX v2.0.8 (NES emu for Wii)

Tantric has released a new version of his continued port of FCE Ultra GX a NES emulator for both the Nintendo Wii and GameCube.

Changes:

– Fixed a major memory corruption bug in FCE Ultra 0.98.12
– Faster SD/USB – new read-ahead cache
– Removed trigger of back to menu for Classic Controller right joystick
– Changed GameCube controller back to menu from A+Start to A+B+Z+Start
– Add option for horizontal-only video cropping
– Decreased minimum game size to 8 KB
– Fixed a bug with reading files < 2048 bytes - Fixed some memory leaks, buffer overflows, etc - Code cleanup, other general bugfixes

Discussion: http://www.tehskeen.com/forums/showthread.php?t=10407

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FCE Ultra GX v2.0.8 (NES emu for GC)

Tantric has released a new version of his continued port of FCE Ultra GX a NES emulator for both the Nintendo Wii and GameCube.

Changes:

– Fixed a major memory corruption bug in FCE Ultra 0.98.12
– Faster SD/USB – new read-ahead cache
– Removed trigger of back to menu for Classic Controller right joystick
– Changed GameCube controller back to menu from A+Start to A+B+Z+Start
– Add option for horizontal-only video cropping
– Decreased minimum game size to 8 KB
– Fixed a bug with reading files < 2048 bytes - Fixed some memory leaks, buffer overflows, etc - Code cleanup, other general bugfixes

Discussion: http://www.tehskeen.com/forums/showthread.php?t=10407

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Unofficial SNES9xGX v009 (SNES emu for Wii)

Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.

Changes:

– Faster SD/USB – new read-ahead cache
– Removed trigger of back to menu for Classic Controller right joystick
– Fixed a bug with reading files < 2048 bytes - Fixed some memory leaks, buffer overflows, etc - Code cleanup, other general bugfixes

Discussion: http://www.tehskeen.com/forums/showthread.php?t=10406

Source

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Unofficial SNES9xGX v009 (SNES emu for GC)

Michniewski and Tantric updated their SNES9x port to Wii and Gamecube once again.

Changes:

– Faster SD/USB – new read-ahead cache
– Removed trigger of back to menu for Classic Controller right joystick
– Fixed a bug with reading files < 2048 bytes - Fixed some memory leaks, buffer overflows, etc - Code cleanup, other general bugfixes

Discussion: http://www.tehskeen.com/forums/showthread.php?t=10406

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Splatter Castle (27-01-2009) (Wii Game)

SpiderDave is working on Splatter Castle, it’s a Castlevania style platform game for Nintendo Wii.

Quote:

Splatter castle is a platform game for Wii. Development is still early. Use at your own risk.

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Quake v0.01 (Wiz Game Port)

Pickle released a port of Quake for the Wiz.

Quote:

Based off woogals gp2x port. Again this using the 8 bpp to 16 bpp conversion, so theres some wasted cycles

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GPFCE v0.4 (NES emu for Wiz)

Orkie released Gpfce, it is a Nintendo Entertainment Systeme (NES) for Wiz.

Quote:

Hooked it up to libcastor and got it playing nicely with some advice from Pickle on how to build it. Slight tearing because I haven’t got any kind of double buffering in libcastor yet (though I did get wait for vsync working earlier, so at least half of my objectives for 0.3 have been met).

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WarioWare Custom v1.7 (NDS Game)

SaviorXTanren updated their mini-game collection “WarioWare Custom”.

Changes:

Ver 1.7: Alright, so two notices.

First, I’ve made a few updates to the game, mainly graphical things. I added the top screen image that drawn very nicely for me by Kikaimaster. =D Also, I added in the Objection! mini-game. Any fans of the Phoenix Wright game will get a good laugh. =) I also made a temporary icon for the game logo, it’s just the current bomb sprite, but it looks sorta of crudy in 8-bit, but oh well.

Second, I entered this game in the Drunken Coder’s Winter 2008 Competition. The version that I had in this post is the one that entered in there. Still some development things here and there, but looks like a decently complete game. =P Let’s see how well it does. HA HA [/SARCASM] =D

Thanks to www.nintendomax.com for the news.

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