News

Wii Shooting Gallery v1.4 (Wii Game)

Wii Shooting Gallery is a shoot the targets type game. It is best played with the Wii Zapper. After you miss three times you will return to the menu (GUI). It consists of 4 modes:

– Still Targets
– Horizontal Moving Targets
– Vertical Moving Targets
– Crazy Targets

Release notes:

1.4 – Crisscross and Teleporting Targets added – Animation option added – User Generated Backgrounds added – Slight Control Change – Menu text has been somewhat centered – Multiple crosshairs have been enabled

http://wiibrew.org/wiki/Homebrew_apps/Wii_Shooting_Gallery

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
Sqdef v1.4 (GP2x Game)

Sqdef is a tower defense game for the GP2X. The goal is to prevent enemies from getting from one side of the map to the other by placing towers along their way. There are over a dozen different buildings with upgrades, tech research, and a whole lot of maps to try your defense skills on! Sqdef also has a built-in editor that allows you to make your own maps and share them with others.

Changes:

-> new graphics
-> bridges on maps
-> improved balance
-> each building has a specific creature on which it does +50% damage
-> upgradeable Scythe, Trapper, and Colony
-> automatic turret upgrade after every 16 kills
-> two new research items, Ice Pick and Poof
-> option to sell all buildings of the same type at once
-> 60-waves are default, no more selection
-> Map Editor can load maps
-> a more informative upgrade window
-> smaller, faster save files
-> new map pack “New World”

Sqdef is a freeware game, and many hours went in creating and improving it. If you enjoy playing Sqdef, please consider making a PayPal donation to the author!

Discussion: http://www.gp32x.com/board/index.php?showtopic=43748

http://artraid.com/sqdef/

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
Gianas Return WIP (PSP Game misc)

News from the Giana’s Return team and their attempt to port their own game over to the Playstation Portable.

Quote:

Our coder made quite a progress for the PSP version.

Earlier this day he had to fight with memory issues, but he managed to sort out those during the day. Now it’s quite late and we DO HAVE a working PSP version, but it has graphics glitches, minor transparency issues and is a bit slow. Also the controls seem too sensitive for an analogue stick and completly wrong for digital cross usage.

We keep you guys updated!
(at least for the next few days before our organizer and “blog udpater” rushes out for a longtime vacation).

http://www.gianas-return.de/?p=206

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
Wiz N Size (Wiz misc)

Guyfawkes was wondering how big the Wiz would be in size compared to other handhelds so with the help of Size Easy, he entered some handheld sizes to see how big the Wiz is.

You can view the page linked below. The Wiz (Violet) is slightly bigger than a GBA Micro (Blue) and slightly smaller than a DS Lite (Green).

Thanks to http://www.emuholic.com for this interesting comparison!

http://www.sizeasy.com/page/size_comparison/16514-GP2X-vs-Pandora-vs-DS-Lite-vs-Wiz-vs-GBA-micro

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
triEngine (27-08-2008) (PSP Misc)

Raphael has updated triEngine, it’s a programming library useful for mostly game coders.

Changes:

– Added default sprite mode width/height (if set to 0) resolving to image width/height.
– Changed triDraw*Rotate to not depend on ortho mode anymore (Thanks Xfacter).
– Added double displaylist optimization.
– Added triple Sysram buffer mode that saves up VRAM (API change for triInit() required).
– Added TRI_DLIST_SIZE_KB macro to override the display list size.
– Added new triDraw primitives and fixed triDrawCircle functions (also don’t require a numSteps parameter anymore).
– Added inbuilt font.
– Added support for saving/loading own file format (trf) and compile without Freetype (TRI_SUPPORT_FT).
– Added function to make a font mono spaced.
– Fixed font drawing bug.
– Added triArchive (by tommydanger).
– Added custom particle render function.
– Added more documentation to triGraphics.
– Created branch/modelanimation for preliminary implementation of model animation support.

http://www.fx-world.org/wordpress/?p=59

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments
KomoPong DS v0.95 (NDS Game)

copete23 has updated his Pong game “KomoPong DS” for Nintendo DS.

Changes:

– improved menu of options, now was able to adjust the volume
– added two new levels with different challenges
– added appropriations at the end of demo
– more music for each level
– break system, pressing start (although it has no utility)

Thanks to http://www.nintendomax.com for the news.

http://www.marcianitos.org/foro/showthread.php?t=18547

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

By · 0 comments