News

Phoenix Game Engine v0.02 (PSP Lua misc)

Phoenix Game Engine (PGE) is a fully featured engine for game development written by InsertWittyName and MK2k. PGE Lua is the Lua wrapper of that engine.

Changes:

– Added pge.exit() to explicitely exit at any time.
– Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
– Added pge.texture.swizzle() to swizzle a texture.
– Added pge.texture.unswizzle() to unswizzle a texture.
– Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
– Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
– Added an error check to pge.file.read(), returns nil if nothing could be read.
– Added an error check to pge.file.readnum(), returns nil if the number could not be read.
– Added a return value to pge.file.write(), returns the number of bytes written.
– Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one (reported by TheUnderminer).
– Added pge.math.deg() to convert radians to degrees.
– Added pge.math.rad() to convert degrees to radians.
– Moved the socket functions to pge.net.socket.function() to give a layer of separation.
– Moved the socketset functions to pge.net.socketset.function() to give a layer of separation.
– Added an optional parameter to pge.net.socket.receive(), to specify how many bytes to receive.
– Fixed pge.texture.save() to unswizzle the texture before saving, then re-swizzle if needed.

Thanks to www.tehskeen.com for the news.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Isometric Engine (PSP Lua Misc)

A Lua library by dungeon. You will be able to create isometric games with this engine.

Release notes:

After many months of work, I have the honour to present the first version of the Isometric Engine accompanied by his inseparable Isometric Collision Creator!

The Isometric Engine is a library in Lua which manages Isometrique collisions or “normal” 4 lines! More taken headache.

This library has been designed for the basic types of games RPGs with a main character who move. (but free to you to use it as you see fit)

Video of the Isometric Engine in action:
http://www.dailymotion.com/dungeon_demo/video/x5d8nc_trailer-3_creation

Everything is under GPL so you can change this library as you see fit, but under some conditions (for details see LICENCE.txt)

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Pandora Installer FR for 3.xx Kernels (Revision 4b) (PSP Application)

A french version of Hellcats Pandora Installer for 3.xx Kernels by Mizou93 and Willy91.

Release notes:

Now the french translation, I used an Hex Editor to translate the last version, and with the agreement of Hellcat, I’m here to share this version with you.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Project Sheratan v0.005 (NDS Game)

Aerthel updated his Nintendo DS homebrew game “Project Sheratan”.

This Project aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series’s card system.

Changes:

– Card are 3D Sprites now, allowing them to ‘flip’
– The contextual help bar can be maximized/minimized by just selecting it with the stylus
– Deck now shuffles cards at start and every time you discard a card (so this time you get different almost always)
– At Hand Initialization, the cards flip in order, like they did in the game.
– When a card is discarded, the new card added to the hand from the right side is animated.
– New card added to show Numberless cards. This type of card won’t be able to participate in a combo with the default set of card rules.

Also, I upgraded the project to use the recently new version of PAlib (v080823), I highly recommend it, it’s very easy and has a lot of nice features. I think I’ll test the new efs functions next =).

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Terrance and Phillip (Build 43) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes from atari2600land:

New version.
+Put the ending in. To see it, at the title screen, have the right difficulty switch be A.
+Put two new screens in level 4.
+if the right difficulty switch is B, you will start at level 4.
Once level 4 is finished, it will justify the cart having 32k (the game itself will be around 17k.)

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Hu-Go GX (26-08-2008) (PCE emu for Wii)

Eke-eke has released a new version of Hu-Go GX Turbo Grafix 16 / PC Engine emulator for the Nintendo Wii and GameCube. The most notable feature is the emulator can now load ROM files from the Nintendo Wii’s DVD-ROM drive without the need for a modchip.

Changes:

[NGC/WII]
– fixed Load/Save WRAM options being inverted
– fixed progressive mode (480p) automatic detection
– added automatic alphabetical file sorting (Marty Disibio)
– added ROM History for faster ROM access (Marty Disibio)
– fixed I/II & RUN/SELECT buttons being inverted
– fixed ROM files scrolling size
– added DVD support in Wii mode (no modchip required)

Thanks to brakken / http://www.tehskeen.com for the news.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

Hu-Go GX (26-08-2008) (PCE emu for GC)

Eke-eke has released a new version of Hu-Go GX Turbo Grafix 16 / PC Engine emulator for the Nintendo Wii and GameCube. The most notable feature is the emulator can now load ROM files from the Nintendo Wii’s DVD-ROM drive without the need for a modchip.

Changes:

[NGC/WII]
– fixed Load/Save WRAM options being inverted
– fixed progressive mode (480p) automatic detection
– added automatic alphabetical file sorting (Marty Disibio)
– added ROM History for faster ROM access (Marty Disibio)
– fixed I/II & RUN/SELECT buttons being inverted
– fixed ROM files scrolling size
– added DVD support in Wii mode (no modchip required)

Thanks to brakken / http://www.tehskeen.com for the news.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

SMSPlus (26-08-2008) (Master System emu for Wii)

Eke-eke has released a new version of SMSPlus a Sega Master System / GameGear emulator for the Nintendo Wii and GameCube. Like his previous release this emulator can now load ROM files from the DVD-ROM drive of the Nintendo Wii saving you much needed space on your SD card(s).

Changes:

– added ROM History for faster ROM access (Marty Disibio)
– added DVD support in Wii mode (no modchip required)

Thanks to brakken / http://www.tehskeen.com for the news.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

SMSPlus (26-08-2008) (Master System emu for GC)

Eke-eke has released a new version of SMSPlus a Sega Master System / GameGear emulator for the Nintendo Wii and GameCube. Like his previous release this emulator can now load ROM files from the DVD-ROM drive of the Nintendo Wii saving you much needed space on your SD card(s).

Changes:

– added ROM History for faster ROM access (Marty Disibio)
– added DVD support in Wii mode (no modchip required)

Thanks to brakken / http://www.tehskeen.com for the news.

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.