Using Klaxon is pretty straightforward; it’s more or less like the standard Clocks and Alarms application.
Changes:
– When integrating with Home Screen, Klaxon now cancels all Windows alarms upon firing an alarm.
– Turning off the screen when snoozing is now an option in settings.
– Klaxon will now ask for confirmation if you try to create or edit an alarm that is set as disabled. Some users were accidentally disabling the alarm and pressing OK, and the alarm would obviously not go off.
iDialer is a finger-friendly dial pad for Windows Mobile PocketPC phones.
Changes:
– Added GrandCentral dialing support
– Added command-line dialing support
– Added DTMF sounds
– Added “+” and better international support
– Now displays your own phone number in the titlebar
– Added ability to clear number by holding “X” button
– Removed menu bar for those who don’t have iContact
– Added second skin, “iphone” to standard distribution
– Added unobtrusive “about” text
Auto Lock (CSDEVCTRL) is another auto locking program which utilizes the Windows Locking for partial locking (phone related keys are active) or complete locking (no keys are active).
Changes:
05/10 – v4.0 – Restructured code based on the experience so far.
PSPMSX is a MSX series emulator for PSP based upon fMSX. fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software.
Changes:
– Cheat support !
– Memory monitoring engine to find your own cheat code !
– Zip rom files are now decompressed in memory (much faster !)
– New render modes (x1.25, x1.5 and x1.75)
– Add vertical shift & vsync feature
– Improve file requester with virtual keyboard to choose sequentially rom files beginning with a given letter
– Add documentation for settings in help menu
– The virtual keyboard is now usable in the file requester menu to choose the first letter of the game you search !
– In the emulator menu you can go directly to keyboard and settings menu using the L-Trigger key.
– Source code can now be compiled to build a linux version
Voila, I just finished my first homebrew named Ball. The game is in Lua … The goal is to move with a guy and get to the ball. There is time, after that time, you lost (^ ^ logic). There are 3 different difficulties.